After playing a few days, I figure I could at least voice another opinion. Although it seems like a large majority of it is crying.
As mention before, I am glad the lolstab is gone, sometimes it was a useful tool. But in doing such is removed much other options, I'd say most notably for me in 1h. I use a 1h and shield with the espada, so I am pretty stab dependent as my damage dealer. The only problem is that when i go to stab the targeted being, they can simply step out of the way. Yeah, you can hold the attack and turn. The only problem there is it gives people more time to react, which honestly probably is not needed anyway. Yeah - you can side swing as well, but with a 1.0 weighted weapon just side swing into the amount of armor some of these people wear and see what happens(more 2h spam friendly?). 8 times out of 10 its a glance (7ps too). I personally favored the different technique of the 1h shield build I did. It was different from others, who go for a weapon with reach and just out swing.
Its something that I could get used to, but in stopping one problem comes another, where people dance around and side swing - I'm relying on the S key instead of my LMB. The patch removes the overhead and stab from a good portion of fighting, enough to voice a complaint. I'm thrilled that I won't have to deal with helicopter pikemen, but it is saddening that all the other stuff has to suffer. Is it possible to nerf the overall turn speed slightly? or perhaps also affect the side swings? or some sort of system of weapon length slowing turn speed as mentioned before? I won't complain without giving some sort of feedback for solutions, but the recent patch is indeed slightly frustrating.
Argue realism all you want, but its never why I play the game.

-Kartoffeln