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Messages - 0mega

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General Discussion / Re: [Feedback] What's right/wrong with 0.232
« on: July 13, 2011, 02:57:23 am »
- Upkeep costs
- DTV rewards

+ The rest

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General Discussion / Re: Why upkeep fails
« on: July 13, 2011, 02:27:05 am »
Have to join here, the upkeep on some heavy armors are so high especially when you get ''bad luck''.

It's worse on DTV, unless you use crappy padded armor you will get crappy amounts of gold after a round vs 2k repair costs if you are unlucky.
It's even worse because I can't use it to compensate for my crappy build lol, I'm just trying to crawl towards lvl 31 to retire with heirloom and sell it for some extra cash.

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cRPG Technical problems / Re: new patch=new problems
« on: July 11, 2011, 11:28:22 pm »
I had a similar repair problem:

I picked up a weapon from some other guy.
Next round I have my own weapons again (other guy wep is gone)
After THAT round I suddenly have to pay for ''broken War spear''.

I never had the spear in that round, and it isn't even mine? lol

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Announcements / Re: Version 0.230
« on: July 11, 2011, 01:31:18 am »
- break chance increased when using a weapon with low proficiency

What is generally considered ''low proficiency''? I know that most recommend at least ~100 to be effective with a weapon but since the tiers of ''WPP per WPF'' increase below that I'd like to know what has been used to measure proficiency ranges.

I'm hoping for  late 3 ~ early 4 points per WPF to be called ''enough'' to not be bothered by the break chance increase. (ie: 80~90+ WPF)

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