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Messages - Kherr

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1
Strategus General Discussion / Re: Mercenary Payment
« on: September 20, 2012, 04:05:15 pm »
Jedimaster,
if you have bad luck you will get autoaccepted:
http://forum.meleegaming.com/strategus-issues/autoacceptance-in-roster/

Also IMHO its strat gold and not crpg gold.

2
Strategus Issues / Re: Autoacceptance in roster?
« on: September 20, 2012, 03:39:39 pm »
Ok, thx.
But he wants 5000 gold for the fight. That's the reason for the rejection.

I dont want (and I cannot) pay so much.

3
Strategus Issues / Autoacceptance in roster?
« on: September 20, 2012, 03:36:00 pm »
Hi,
I have a battle this night.
EU_cRPG_3   Battle   Fri 00:17   Druzhinaa:100   Tassiloa:100

There were only a few persons from time to time on the roster list. I did not accept one (all cancelled their application but one). Atm there is only Jedimaster on the list.
I did not accept him, but from time to time (every few hours) he is accepted (last time a few minutes ago). So I removed him a few times (disabled the checkbox and saved the roster - I checked the roster on the normal cRPG website).

I am quite sure I never updated the roster with an actived checkbox in front of the merc.

So what happens? Any idea?

4
Suggestions Corner / Re: Team Attack Warning
« on: April 09, 2012, 06:11:41 pm »
Cav needs also such a message. Bump, bump, bump... Imho some cav does not even know that they damage teammates.

And melee, and thrower! Hm... every player should get a message if he wounds somebody.

5
Announcements / Re: New Market Rule
« on: March 24, 2012, 06:38:53 pm »
Another namechange...
Somnium > DarkOmen > BlackGrail > Angellore

Angel ??? cmon!

6
I have a problem with loading/saving the builds (page is reloaded, new functions available).
When I save a build the title of the build is selectable in the list. But when I select it and press "Load Selected" nothing happens.
Any idea?
Edit: I use Firefox

7
Beginner's Help and Guides / Re: What to loom first....
« on: March 14, 2012, 06:38:40 pm »
I don't get the gloves comment, unless it's like zan said (so that it carries over).

From what I can see every glove gives +5 body armor when fully loomed.  Every body armor seems to give +5 to body armor and +5 to leg armor...seems like the no brainer would to loom body armor before gloves or leg armor...
You are right, the most (not the lighter ones) body armors give +5 to the body and +5 to the leg armor, if heirloomed 3 times. But the gloves are more flexible. You can wear a heavy body armor at siege and a lighter armor at battle. Also you can wear very heavy gloves with a very light armor (low wpf penalty).
Imho it depends also on the class. Leg armor is most useful against archer. I play a shielder atm... it's hard to hit my legs if I have a shield. I use the cheapiest footwear atm.

Edit: Selling loompoint and buying +1 weapon ist best imho.

8
Announcements / Re: New Market Rule
« on: March 14, 2012, 01:14:33 pm »
The system has weak points and if someone (and it was only a small group of players) uses that systematically for his advantage imo there should be done something against that.

Leave that guy alone kherr....better watch on your self and your toys!
Pls don't tell me how to deal with a person from whom I got messages full of lies. It's not a random person who had "luck".

9
Beginner's Help and Guides / Re: HELP PLEASE!!
« on: March 13, 2012, 12:11:09 pm »
I've got a feeling it wasn't loomed armour and that he sold it instead of repairing it.
Errm, I reread and you are are right.

10
Beginner's Help and Guides / Re: HELP PLEASE!!
« on: March 13, 2012, 08:19:43 am »
You cannot sell loomed items anymore accidently. The sell button disappeared  for loomed items with the new market.

11
Beginner's Help and Guides / Re: Level 32 1h/shielder build
« on: March 12, 2012, 10:07:21 pm »
Spawny, I tried 21/18, but I was not satisfied with that build. I tested 18/21 and 15/24 with stf and the speed was cool.
So I did a respec and make a 21/21 char with WM 0 now. So far it looks very promising.
I wear lighter armor now, so the wpf penalty is not too high, WM 0 should work.

12
Thanks for the answers, but that still doesn't explain why we first got no multiplier in the 7 vs 6 and a minute later with the exact same teams (unless i missed something) we did get multipliers.
You are right... I am not sure whether the team numbers at the end of the round are different after each round even with the same players in each team. If I happen to notice I will let you know.

Another question: Is there a minimal amount of players that has to be on the server before Multipliers (higher than x1) are enabled? Just asking because i never got one with just 2-4 players on the server.
If so - where is that amount?
Afaik yes. I remember a discussion on a siege server with about 10 player about that. I am not sure about the needed amount of players, but it should be something between 10 and 16 for both teams together. I dont know whether it's the same on battle server.

13
It's not only the amout of people. I saw rounds like 8vs5 which were fair. So something like the level/xp will be taken into account also. So, e.g. a 4vs4 can be unfair because of the different levels of the player.
I am not sure whether it's the level, but it looks like.

At the end of the round you see also a number for each team. I dont know what it is. Any idea?

14
Announcements / Re: New Market Rule
« on: March 12, 2012, 11:19:35 am »
And now some people want to hide... not to take responsibility for their actions.

Somnium did a namechange and his name is DarkOmen now.

So he got mine morningstar +3 with an offer by mistake and now he also wants a clean history. Bah!
Again a namechange... his name is BlackGrail now...
But at least he uses different builds. XBow/2H as Somnium >> Pole as DarkOmen >> Tank with Great Maul as BlackGrail

15
Sell/Trade / Re: Selling Loom Point. I can retire right now. 550k.
« on: March 08, 2012, 12:24:46 pm »
gone

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