Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Malverx

Pages: [1]
1
Faction Halls / Re: [HG] Order of the Holy Guard - NA
« on: February 14, 2013, 04:12:21 pm »
Haha, this is often how I feel when Claire is on the opposing team...Adalwulf, Artie, and him are the only ranged I greatly fear in battle.  Not to say their aren't other great archers out there but consistently they give me the most trouble.

2
Faction Halls / Re: [HG] Order of the Holy Guard
« on: January 24, 2013, 09:59:33 pm »
The majority of us only play siege.  I typically have only played battle when the server is dead.  And no worries about TS, Oda does the same thing, and a few of us (mainly Elindor and myself) understand infants very well at this point in life!  I think you will fit in just fine.

3
Faction Halls / Re: [HG] Order of the Holy Guard
« on: January 24, 2013, 09:45:27 pm »
Welcome Phew!  Your bravery and honorable reputation precedes you. Glad to have you in our ranks!

4
Faction Halls / Re: [HG] Order of the Holy Guard
« on: January 23, 2013, 07:52:35 pm »
I highly recommend this build, you can get to 24/15 @ Level 33 and add some more punch to your hits, or if you feel the need, build 21/18 for more speed, although as a shielder this should get you far.  I used this build for a long time with great success.  Use a huscarl's or knightly heater when you need to get swings off faster, but combined with a warhammer, this thing takes people out.  1h's are inherently fast so you won't need the extra agility and 5 athletics for a shield spec is plenty against the majority of today's 30/9 builds.

Level 30 (4 420 577 xp)

    Strength: 21
    Agility: 15
    Hit points: 70

    Skills to attributes: 2

    Ironflesh: 7
    Power Strike: 7
    Shield: 5
    Athletics: 5
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 5

    One Handed: 148
    Two Handed: 1
    Polearm: 1
    Archery: 1
    Crossbow: 1
    Throwing: 1

Level:           33

Strength:        24
Agility:         15

Skill to attr:    2

Ironflash:        7
Power Strike:     8
Shield:           5
Athletics:        5
Weapon Master:    5

One Handed:     150

5
Faction Halls / Re: [HG] Order of the Holy Guard
« on: January 22, 2013, 05:16:42 pm »
Congrats men, its been a pleasure to fight alongside you both.  Your valor has proven to be great asset to our ranks!

6
Faction Halls / Re: [HG] Order of the Holy Guard
« on: January 14, 2013, 09:20:53 pm »
Congrats to Leithlen (more of a formality :wink: ) and especially Sandro.

Now that our ranks are filling in once again, we will be conducting formation and combat training weekly as well as holding personal training from time to time as needed/requested.  Please check back soon for a more formal schedule once I get a better sense of member availability.  I will try to keep it organized with an agenda to maximize our time.


7
cRPG Technical problems / Re: Archer 3rd Person Reticule not acurate
« on: January 05, 2013, 04:18:06 pm »
Thanks for the responses, I do remember somewhat of having to "offset" my aim slightly but it feels very extreme right now.  I had a few other people test it out for me and it seems they don't have nearly as much of an offset as I am getting.  But I could just be crazy.

I don't ever remember it being this bad and I had typically been able to hit people without much trouble before yet the aim seems very unpredictable for me right now. 

I am gonna do a few more tests with different bows/arrows and see if that helps at all.

8
cRPG Technical problems / Re: Archer 3rd Person Reticule not acurate
« on: January 04, 2013, 10:15:40 pm »
Strange, I had played archer quite a bit in native and was fairly active as an archer for a few months in c-rpg before I took a break, I never remember this issue before.

It almost seems like the camera for third person is effecting the reticule position relative to the center of the screen however your actual arrows aren't synced to this view.

9
cRPG Technical problems / Re: Archer 3rd Person Reticule not acurate
« on: January 04, 2013, 08:36:28 pm »
Hence why I haven't played my alt archer in months  :?

10
cRPG Technical problems / Archer 3rd Person Reticule not acurate
« on: January 04, 2013, 08:32:02 pm »
Not sure if anyone has had this problem or not, however I decided to jump back on my archer (which I haven't played for a few updates) and I noticed a very frustrating problem with my 3RD person reticule not being accurate as far as where the arrow is targeting/releasing.  For some reason in 3rd person only (this doesn't happen in first person), the arrow hits/releases a fair bit (about an inch or so on screen, maybe a foot in game?) of where I am aiming the crosshairs.  This isn't normal drop since this happens even with I am point blank on a wall and again, the same problem doesn't occur in first person.  I can post pics tonight to explain what I am talking about more visually if this is hard to understand.

I also tried switching back to the normal client and had the same problem as well as trying a fresh install on another pc.  Any ideas?

Pages: [1]