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Messages - manwithsnake

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1
Announcements / Re: Latest version download
« on: December 02, 2012, 04:10:09 am »
Same thing here Thorr I can't update it.. Something to do with the Master Server or WSE is not working on my launcher? I just got the new launcher... Help?

2
Announcements / Re: Stuff back up
« on: December 02, 2012, 01:55:11 am »
WSE not working...

HELP!? I've been trying to play the game with the new launcher

3
Realism Discussion / Fix Heavy Armor
« on: September 16, 2012, 06:28:05 am »
I think Heavy Armor, from 55+ needs to be buffed. It doesn't make any sense on how a person with 40 armor can take more hits than a heavy armor person can.

Even with IF, it does not make much of a difference.

4
cRPG Technical problems / Re: More Metal Sounds patch?
« on: August 30, 2012, 11:08:17 pm »
Worked just fine for me, Make sure you make a Backup of the sounds file. Then patch the new one into the sounds file.

5
Beginner's Help and Guides / How long will 500k Last with Repairs?
« on: August 29, 2012, 05:16:13 am »
For my next gen, I want to be a heavy cav lancer. Est. cost would be 50k to 80k (Total Cost Of Items, Not Repairs).

would that last me all the way to 31?

6
Suggestions Corner / Re: Nerf them
« on: August 24, 2012, 10:43:05 pm »
4. The upkeep on horses is ludicrous. Lower it by at least 50% possibly 75%.

Good Idea, but maybe it would be better if they reduce the chance of repairing cavalry by a lot. make it a 2% repair chance instead of 4%

other than that, I think the prices are correct, it gives you extra life, something to bump people with, and extra speed.

I would like it to be a smaller repair chance though

7
Post below of what you think you would be fine with. how much it should cost to repair and what the chance of repairing it should be.

This excludes WPF

I am not saying anything is wrong with the system, I just want to get your opinions. See what cRPG players think about it.

Sorry if my % is not accurate. The wiki has been down forever, and that is where I got the information from. If anyone knows the current Upkeep system, please let me know.

8
Game Balance Discussion / Re: Low weight Heraldric items
« on: August 23, 2012, 10:48:32 pm »
There is a mod called Mercenaries. They have light armors that are heraldic. Like Padded Jack. and Gambesons.

9
So it would make it slower?

10
Hey this is Dray, I was thinking about instead of having ticks, just get paid by the second, but without your chat box being filled with spam. This is only an Concept, I'm not sure if it would be good or not as a suggestion to put in the game.

This can be great, because I see all the time in cRPG around the end, were the opposite team will wait a while and enjoy their nice x5. then after they wait a while and milk that x5, they will go kill the last man. If you put this in, it would encourage to end the round faster. Because you do not have to wait for the next tick to get rewarded.

I calculated about how much you get in a short amount of time (Without having to wait for ticks). You could end the round between a tick and still get rewarded for the time you play.

The first two ticks if you had a x1 (30 seconds) would be calculated with every .6 seconds being a reward as .833 gold and 33.33 experience.

The same for the rest of the ticks being (60 seconds). it would just be twice as long as in 1.2 seconds you would get .833 and 33.33 experience

so it would still be the same concept if you had a x2 just double the amount.

then x3, x4 ,x5.

Of course though there will still be cRPG Ticks, because we need them for repairs.

I hope this made sense, sorry if it did not. This is just and Idea, I'm not sure if they would be able to add the mechanics into the game.
Sincerely, Dray (Manwithsnake)

11
Suggestions Corner / Re: [Spoiler] Final_Boss's Heirloom Models Library!
« on: August 16, 2012, 11:52:21 pm »
Weapon: Fighting Axe
Loom: +1 and +2

12
Suggestions Corner / Re: Repair Chance Reduction Suggestion
« on: August 09, 2012, 10:50:27 pm »
I'm not saying something is wrong with the system. I just was suggesting.

13
Suggestions Corner / Repair Chance Reduction Suggestion
« on: August 09, 2012, 10:07:39 pm »
I was thinking thinking of a way that you could reduce the repair chance of something. Besides WPF, reducing the chance of repairing a certain type of weapon, I was thinking Attributes would be a good Idea of reducing things too.

For example, the more Strength you have, the less of a chance you would have to repair Armor.

For Agility It would reduce the chance of repairing shields or Horses, depending on which one has more points.

I dont know how much it would reduce the chance, but maybe like .1% for every point on an attribute?

Example:
21 STR = 2.1% reduction to the normal rate of a 4% repair chance which equals 1.9% repair chance for Armor
15 AGI = 1.5% reduction to the normal rate of a 4% repair chance which equals 2.5% repair chance for Shields or Horses

Maybe this could work for other Abilities, I just thought mainly of those two.

It could be A little to much though, because if you get a all strength build, They would go full blown out in Plate Armor.
Same thing with cav (If they went all agility) and bought a plated charger.

14
Beginner's Help and Guides / Question's on Repair Chances
« on: August 03, 2012, 07:02:28 pm »
What is the repair chance for all things and is there anyway to decrease the chance? besides using WPF for weapons, is there anyway to reduce the chance for everything else? I would think cRPG should somehow implement that into the game with IF for reducing the chance of repairing armor. Horse Riding would decrease the chance of repairing horses.

15
You have got to think about this, It is very hard to fight with the Daggers, but this is the on buff that could turn useless crap into something good. You can't even block with it.

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