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Messages - CpTKiL

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1
Sell/Trade / Re: Selling masterwork Shashka 1mil
« on: February 12, 2012, 03:41:09 am »
bump

2
Sell/Trade / Re: Selling masterwork Shashka 1mil
« on: February 11, 2012, 09:21:11 pm »
bump

3
Buy / Re: Buying All Looms
« on: February 11, 2012, 06:36:37 pm »
+3 Shashka
1mil

4
Sell/Trade / Re: Selling masterwork Shashka 1mil
« on: February 11, 2012, 05:08:45 pm »
bump

5
Sell/Trade / Re: Selling masterwork Shashka 1.2mil
« on: February 11, 2012, 02:25:02 pm »
bump

6
Sell/Trade / Re: Selling masterwork Shashka 1.2mil
« on: February 11, 2012, 06:52:58 am »
bump

7
Sell/Trade / Re: MW Red Tassel spear - 1.3 mil
« on: February 11, 2012, 12:50:18 am »
my masterwork Shashka for your mw red tassel :)?

8
Sell/Trade / Re: Selling masterwork Shashka 1.2mil
« on: February 10, 2012, 09:59:38 pm »
bump

9
Sell/Trade / Re: Selling masterwork Shashka 1.2mil
« on: February 10, 2012, 01:17:49 pm »
bump

10
Sell/Trade / Re: Selling masterwork Shashka 1.2mil
« on: February 10, 2012, 11:44:53 am »
bump

11
Sell/Trade / Selling masterwork Shashka 1mil
« on: February 10, 2012, 03:47:17 am »
visitors can't see pics , please register or login

weapon length: 103
weight: 1.2
difficulty: 12
speed rating: 97
weapon length: 103
thrust damage: 23 pierce
swing damage: 33 cut
slots: 1

1mil :D
PM me if you want to offer.

12
General Discussion / Re: Dear devs...
« on: February 09, 2012, 01:08:02 am »

13
General Discussion / Re: Dear devs...
« on: February 09, 2012, 12:47:18 am »
It is possibly heirloom might be huge problem when it's comes to balance. Why? Think about 3+ vs vanilla weapons (In other words, no heirloom) for example, both character has same exact skills say like 18/18 and their combat skills are same. They are both good blocking and counter-attack ect..... However, The one with heirloom has the upper hands and most likely will win the duel. I think Heirloom need a little nerf. Say removing heirloom speed bonus(+1 speed) will make huge difference and will most likely be balance with every other vanilla weapons. Just one advantage that heirloom has which is damages bonus and that's all they need.

Now that's just weapons balance. Let's talk about teamwork.

In order for people to do their teamwork. There must be something that encourage them to do some teamwork. Remember good old CRPG classic? The exp system really encourages players to do teamwork. But now we have this new exp system which encourages everyone including myself to go off and rambo. We could have one commander per team but who would listen? Majority of players are already a veteran which means they are pro and has very good blocking skills or Some just think they're good and think they are good as Aragorn. Only time people actually listens is when their team is losing or their opponents is unbeatable. Even when they listen their will be few people goes off and rambo. That happens all the time.

My suggestion to Developers is
1. Bring back old CRPG Exp system with some improvement.
or
2. Make a player as commander which I have huge doubt this will work.
or
3. Give bonus for being around the commander which will encourage players to do some teamwork such as giving small damage boost and HP boost.
or
4. Officially make a rule that anyone goes off RAMBO will be slay/kicked and must be within group of players

14
General Discussion / Re: Time to quit.......
« on: February 03, 2012, 04:32:00 pm »
Lordly Scale Gauntlets please :)

15
Buy / Re: Buying Loom Points, 600k
« on: February 02, 2012, 02:13:07 am »
pmed :D

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