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Messages - Squid

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1
General Discussion / Re: CRPG TS
« on: August 01, 2012, 02:03:19 am »
Thank you sir! *tips his hat*

2
General Discussion / CRPG TS
« on: August 01, 2012, 01:49:49 am »
Is there a common CRPG TS server? And if not why not? :D

3
General Discussion / Re: Worst Players on NA cRPG
« on: July 28, 2011, 04:24:34 am »
Whoa wait? WFT did i do?

I got the game like a month ago (as you can see from my registration date) more besides I spend 99% of my time on EU servers.

Lol still nice to have made an impact i guess  :lol:

Heh i got what u did there :D

4
Suggestions Corner / Re: 1h sword in each hand (dual-wield)
« on: July 24, 2011, 04:42:07 am »
Hmmm,

I can wear samurai armour and weild a great maul

I can wear fullplate and fire a long bow

So why cant I weild 2 weapons?

5
General Discussion / Re: Someone introduce a market deflation.
« on: July 24, 2011, 04:38:32 am »
Quote
Looks to me like a solid reason why upkeep is not too high: if heirlooms keep increasing in price, that suggests that at least some people have lots of gold to spend, right?
#

Money is scarce, also the demands of stategeus limit the amount of players retiring. The upshoot is that a select few (non new players) can afford to spend their accumalted wealth on such things. This artifically raises their value. However it is just a bubble.

In this case the amount of fluid money floating about has declined since the last update. So people are prepared to pay over the odds for the same item that would of been cheaper before the update. Its inflation, as the money supply gets contracted, prices rise. However eventually the money will run out. We will see a situation where nobody will be able to afford a MW weapon and prices will crash. Once they do, the minority left with money will invest in these items hoping to recoup. However once their money is spent, they will find an ever decreasing market for the. My advice is its a bad investment.

Due to an inhernt decline in earning potential for all the entire economy will contract. Even so its intresting times, but i dont think we will realise the effects of the current update for a few months yet.

Save it if you got it.

6
Beginner's Help and Guides / Re: Helms, Gauntlets and Greaves
« on: July 20, 2011, 12:22:22 am »
Thanks for the replies guys, good to know.

7
Beginner's Help and Guides / Helms, Gauntlets and Greaves
« on: July 19, 2011, 03:55:31 am »
How do these work? Do they add a amount to your "universal" armour rating, or do they only count when that part of the body is hit?

Thanks in advance  :D

8
Beginner's Help and Guides / Re: Solid Builds
« on: July 18, 2011, 03:41:14 am »
I must say, this thread is 101 for beginners like me. Saved a lot of respecs, Kudos!

9
Game Balance Discussion / Re: Upkeep
« on: July 18, 2011, 03:39:49 am »
We aim to please, rather I hope this puts perspective on the enitire upkeep debate  :lol:

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Game Balance Discussion / Re: Upkeep
« on: July 18, 2011, 02:05:47 am »
Ok we can do that

11
Game Balance Discussion / Upkeep
« on: July 18, 2011, 02:00:54 am »
Does what it says on the tin.

12
General Discussion / Re: [Feedback] What's right/wrong with 0.232
« on: July 16, 2011, 11:16:04 am »
Quote
And we have neither

Actually the archery element to the game is the most realistic ive seen on a sim.


13
General Discussion / Re: [Feedback] What's right/wrong with 0.232
« on: July 16, 2011, 03:46:42 am »
I am a noob so one thing i probably dont know about is CRPG. However I am not a noob when it comes to RL archery. I have a massive amount of experiance with long bows and also competion bows.

The current arrow drop is wrong. Unless you are shooting arrows made from lead it is rediculous.

Now I am all for increasing the skill requirements of archers, however the physics in the latest patch are just plain silly when it comes to modelling real arrows.

I guess it boils down to what you want. Realism or balance? A realistic model of medieval warfare or counterstrike?

BTW I dont play an archer character, this is just FWIW

14
General Discussion / Re: crpg site?
« on: July 11, 2011, 12:58:29 am »
Ok sorted, for some reason chrome didnt show the link, sorted via explorer

thanks guys

15
General Discussion / Re: crpg site?
« on: July 11, 2011, 12:52:46 am »
Ok can someone explain in clear english how I can log back in?

I get no message from the login execpt to say my login is invalid?

Thanks

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