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Messages - Lyozsha

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General / Re: 'more than ramen'
« on: December 06, 2014, 05:31:23 pm »
Eat like a human being, and get out of the chair.    No need for science projects or fancy exercise equipment.     We didn't evolve eating from test tubes.

Just eat and do stuff, I guarantee you'll be in better shape.

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General / Re: We've got a (HUGE FUCKING) problem here (updated)
« on: November 29, 2014, 10:59:15 pm »
Kickstarter is not about donation. You probably didnt understand it. Kickstarter makes you buy the game if you put at least 21$ into it. The game will not be as cheap as that once its released. Higher pledge amounts give you extra stuff, such as alpha/beta access, more copies or ingame stuff.

And no, it's not just another game. It's a game we in the crpg community always wanted.

Yes I understand what a kickstarter is.  I also understand what alpha and beta is. 
So I've come to the conclusion that paying just to be "the first" to play is a waste, and exploitation of human greed.
What extra do we get?  A few bits and bytes, something fancy to look at.

There are only so many people within the c-rpg community.  It is a mod for another game.   It does not appeal to anyone else.
Battleground Europe is a good example of a dwindling community.

I've been playing c-rpg for a while now.  Who do I see in the servers?   Always the same few characters, played by the same few people.   
If those are the only people that fund the game,  the game is going to have a ("Huge Fucking Problem")
Viewing the trailers from this game,  a newcomer could suspect  a "War of the Roses" knockoff.  "Chivalry" knockoff.

It is screamingly obviously why funding will discontinue.   

Paying for alphas, betas, in-game content, etc is no longer innovative like it was before people realized you don't actually get much from it.   All it's good for is making yourself feel like you've done something good.
Although it is just a game.     

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General / Re: We've got a (HUGE FUCKING) problem here (updated)
« on: November 29, 2014, 10:23:11 pm »
I think a better "kickstarter" would be to find programmers and artists willing to work off of dedication, rather than money.     In the end it's just another game, and nobody wants to spend that much money on entertainment that may or may not exist.

I would never in a million years donate anything to computerized technology that becomes antiquated in less than a decade. 

4
Suggestions Corner / Re: Instastab
« on: September 10, 2012, 05:10:13 pm »
Think of it like running at a person with a spear.  If you are not careful you might run into the spear tip.   Even if you are in his face, there's a chance you might trip and stab yourself.

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General Discussion / Re: RIP NA Siege. Gone but not forgotten.
« on: September 10, 2012, 04:57:25 pm »
I was always a shielder, but I feel bad for all the two handers that get KO'd by arrows and bolts instantly, and don't really get to enjoy battle.   

6
General Discussion / Re: RIP NA Siege. Gone but not forgotten.
« on: September 09, 2012, 10:59:00 pm »
So sad,  so many good times.

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General Discussion / Re: Will there be new weapons?
« on: July 20, 2012, 08:06:08 pm »
New items don't just need to be for balancing purposes.  They could have the same stats as other items,  but a different look for flavor. 

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General Discussion / Re: Mount And Blade 2 CRPG
« on: July 20, 2012, 07:56:30 pm »
I think if CRPG was exclusive to anything Quake,  Half life or anything with crappy running speeds and no gravity jump,  i would throw up,  eat it, and throw up again.

9
Guides / Re: Shielder (offensive)
« on: July 15, 2012, 04:42:26 pm »
The problem with Str on a shielder is sometimes they are too slow,  and it is easy to see which direction they will swing in making it easier to parry than a 2h swing.   I used more agi for mine so it could out swing most attacks as long as the footing is correct.

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