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Messages - Byrdi

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812
Game Balance Discussion / Re: Half swords.
« on: March 06, 2011, 09:38:13 am »
I would desperately like to see the half sword given the ability to chamber overheads in some manner just like how all stabless weapons can chamber stabs with overheads. Or simply just give it an overhead also just curious but is the left swing super fucken gimp compared to the right swing on halfsword? I feel like it bounces more and hits weaker ontop of having a lesser reach.

+1, really hard not to agree, half swording is not a viable playstyle :(
And since overheads are the easiest attacks to chamber: it really is a downside not being able to do it :/

813
Olwen is speaking the truth... even though he deserved the kicks...

814
General Discussion / Re: Peasant build - discussion.
« on: February 23, 2011, 11:19:57 pm »
What is a better peasant weapon than a wooden staff?  :rolleyes:

The wooden staff is not a really low level weapon, only the weapons that there a chance you might start with when you make a new char e.g. club, wooden stick, stych, pitch fork etc. but not wooden. When people see you with the staff they will know you when in and baught it on the website, which makes it easyer to see that you are a "fake peasent". :D

815
General Discussion / Re: Peasant build - discussion.
« on: February 23, 2011, 10:45:28 pm »
I think you missundertood this guy, I made a build just like it. The point is to allways wear peasent stuff (the gear you start of with, not any staff or something else you've have to buy in the shop) and then people think you are a real peasent.... AND then bang you one hit them with your masterworks club.

816
Suggestions Corner / Re: Open field maps gone from EU rotation - why?
« on: February 23, 2011, 05:04:26 pm »
I disagree. What ever good that would do. Very open maps tend to favor some classes over others.

817
General Discussion / Re: Offer Masterwork 2H Sword
« on: February 22, 2011, 08:25:44 pm »
Hope they make a board for the trading, or else its going be hell.

818
Thanks ;D

819
General Discussion / Re: Retiring an heirloom
« on: February 09, 2011, 07:50:30 am »
retarded? i made 11 retirements since the patch landed LOL
Now that's retartded, anyway hierlooming your melee weapon porbebaly the best, unless you want to retire again and end up with a big bag of throwing (more ammo), then you might not need to carry to sets of throwing axes.

820
General Discussion / Re: Unable to Continue for Now
« on: February 08, 2011, 07:05:10 pm »
I've never had any of these problems, it might have something to do with my own graftics (and other stuff that could make your PC less respondent) setting. Try with lower settings....

821
AO7 would like to get the C-1-6:
(click to show/hide)
ANd if posible, exchange it with this one:
(click to show/hide)

822
Faction Halls / Re: [AO7] Army of Seven - Casual Clan (Not recruiting)
« on: February 07, 2011, 07:40:09 am »
Not as much as Casimir...
Bwt do you think we could make an alliance? Just for the hell of it

823
Faction Halls / [AO7] Army of Seven - Casual Clan (Not recruiting)
« on: February 06, 2011, 09:24:27 pm »
What is AO7?
AO7 is simply a casual clan, which also (like many others) have taken the step to cRPG. Given the fact that we are not recruiting, our thread won't be as color full and big as others.

What do we do?
Like everyone else we enjoy playing the game and thereby having fun. Most of us like to wear sarranid style armors, but it then again there aren't many good looking high end sarranid armors :(
So far we haven't got any ambitions for Strategus. Might just be a band for hire.

Banner
(click to show/hide)

Treaties
Alliance:
(click to show/hide)

(click to show/hide)

824
Server Info / Re: -===Shogunate_cRPG (New Eu Server)===-
« on: February 05, 2011, 08:27:19 pm »
Yeah its a good server, like the concept of lower max players.... though I personaly regard 60 as too many, but then again it wont allways be full :D

825
General Discussion / Re: bow
« on: February 03, 2011, 04:14:13 pm »
Quoted from cRPG wiki (http://wiki.c-rpg.net):

"Power Draw

    * Base Attribute: Strength
    * Effect: +14% bow damage for each point (up to 4 plus Power Draw requirement of the bow)
    * Strength Required Per Level: 3

This is the requirement for bows, and is overall a valuable skill for making archery less difficult.
"


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