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Messages - Rogue_Eagle

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76
Other / Re: cRPG_Australia
« on: June 14, 2011, 08:19:10 am »
ack, if I wasn't coming up with the money for a bond right now I'd chuck in a 20. I guess words are worthless though.

77
For the record I'm interested in a level playing field and I'm quite happy to play with foreigners, I'm no Xenophone. Unfortunately I'm just another player and not in a position of power :(

I do think that Aus admins should be EXTRA careful though, as noone outside of our community would give a damn if we didn't have a server, and the aus/nz community rely on one server at a time.

78
Suggestions Corner / Re: Cash money for kills.
« on: June 13, 2011, 12:48:28 pm »
how about if you teamkill all the gold/xp you earn off kills is given to the tk'd person instead.

79
Suggestions Corner / Re: "to do" list for the devs.
« on: June 13, 2011, 12:42:24 pm »
add gold and XP for each kill again.

80
Now we don't have ANY server to play on......

>:Z

I'd rather some admin abuses rights a little than not have any server.

edit: oh server not paid for. Ok, now my stance has changed.

I couldn't get into the server when it was locked and DTV! RARWRGH!

81
Suggestions Corner / Re: Cash money for kills.
« on: June 13, 2011, 08:27:31 am »
I'm all for performance based bonuses.

82
General Discussion / So how does trading work
« on: May 29, 2011, 02:49:27 pm »
I see the marketplace on my primary character, see a few items that people are offering, not sure how to offer up gold though. Also is it possible to offer several items for something in the marketplace?

Additionally is there any way to trade with specific players? I have yet to find it.

thanks :)

83
Buy / Buying Heirloom bodkins
« on: May 29, 2011, 07:41:39 am »
-please remove-

84
hey there,

whats the going rate on heirloomed bodkins?

I have money.

85
General Off Topic / Is With Fire and Sword getting cRPG?
« on: May 08, 2011, 04:04:25 am »
I think it's what WF&S is missing :D

86
Game Balance Discussion / Re: The Useless Longbow
« on: February 15, 2011, 12:53:09 am »
imo they should make warbow and longbow pierce again.

87
Game Balance Discussion / Re: Archery
« on: February 13, 2011, 02:49:52 am »
I'd rather they made archers a  bit harder to use and gave them a huge damage buff to compensate.

88
Spam / Re: Ask a girl anything
« on: February 06, 2011, 02:25:44 am »
do they have internet in the kitchen?

89
me and my 2 clan mates are constantly pushed around by balancing, banner balancing only seems to work first round, after that the game decides we can't ever be on the same team.

90
Game Balance Discussion / Re: Alternative ways to retire.
« on: February 02, 2011, 03:07:03 am »
It would be nice if the multiplier cap was extended to x10, but made so after x5 it takes two wins in a row for each consecutive multiplier gain. So it would take 4 wins in a row to get to x5, and 14 wins in a row to get to x10.

At the current rate, it takes 29.11 hours of x5 for a gen 1 to level up to level 31. If it was extended to x10 that time could be halved to 14.56 hours (not including the time it takes to get the multiplier) of x10 (although godlike skill/unbelievable luck would be required for such a feat).

while I'm in favour of extending the multiplier cap some servers have shitty balancing so you can't really get ahead much multiplier wise because the teams seem to be getting balanced every round.

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