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Messages - Wookimonsta

Pages: 1 ... 48 49 [50] 51 52
736
crouching i can agree with, as long as you cant fire a really long bow from this position.

737
General Discussion / Re: nerfed archer again
« on: January 19, 2011, 05:51:31 pm »
i can fap to this

738
Closed Requests / Re: Unban Request from Chivalry_Wolverine
« on: January 19, 2011, 01:21:46 pm »
you called me a fucking bundle of sticks and insinuated that i was cheating... you get your unban on the 20th

739
Suggestions Corner / Re: BARMACE!@$@#%#!@^
« on: January 19, 2011, 01:19:24 pm »
wait morningstar lost crushthrough? aw man, i was gonna go back to 2h and use my morningstar from horseback for super crushtrough. Hmm, can i use a barmace on a horse?

740
Suggestions Corner / Re: Sieges aren't fun
« on: January 19, 2011, 01:33:27 am »
meh, it seems to me the biggest problem is that defenders have a lose-lose situation. Even if you win, you still have large equipment costs. Therefore, inverse this for defenders, the faster the round is over, the lower the equipment cost.

741
Suggestions Corner / Re: BARMACE!@$@#%#!@^
« on: January 19, 2011, 01:22:05 am »
I've never had a barmace crush through my blocks, i use mostly a pike with 6 powerstrike and it never crushes through.

742
Announcements / Re: Version 0.211
« on: January 18, 2011, 02:44:21 pm »
you are welcome
i heard it causes crashes :)

743
General Discussion / Re: This Post Goes to chadz
« on: January 16, 2011, 11:14:58 am »
Ask him through irc, much more likely to respond

LOL, ye right

744
General Discussion / Re: New Xbow Damage
« on: January 16, 2011, 11:14:09 am »
uhm, yesterday I was walking around in peasant disguise or whatever its called and survived a siege crossbow to the chest. I know it was a siege crossbow, cause I killed the guy and he dropped it.

745
Strategus General Discussion / Re: Wipe Strategus please.
« on: January 15, 2011, 02:05:40 pm »
It will be wiped after all the new features are added and tested.
*zip*

746
looks crap

747
Suggestions Corner / Siege Upkeep is Silly
« on: January 15, 2011, 01:21:19 pm »
If you are a defender on Siege, your Goal is to defend the castle for as long as possible. Only when the castle has been defended for a set amount of time, do you get that sweet sweet multiplier everyone is after. Yet, of course the longer a round the higher the chance of stuff breaking. This seems like a conflict of interest. How about, for defenders on siege, its the other way round, the longer the round goes the LOWER your chance of shit breaking. This doesn't make any sense from a realism perspective, but from a gameplay percentage it does.

748
General Discussion / Re: exploit
« on: January 14, 2011, 03:46:27 pm »
Meh, send to me, I will make sure that people who use it will suffer

749
General Discussion / Re: How to use a Charger?
« on: January 14, 2011, 03:45:55 pm »
well, if we are going to use the total war series as a reference here, I want 18x Greek Phalanx. I can beat anyone with 18 Greek Phalanx

750
General Discussion / Re: The state of the game
« on: January 14, 2011, 01:35:17 pm »
lol made me laugh.

I think the problem people have is that most melee weapons can be blocked without a shield, whereas ranged weapons can't.
implement chambering projectiles

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