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Messages - Wookimonsta

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61
Diplomacy / Re: LLJK Civil War
« on: March 08, 2012, 10:14:52 am »
ugh, boring. taking a boring situation and trying to make it sound interesting.
I expected better drama from LLJK

62
General Off Topic / Re: Official War of The Roses Trailer
« on: March 07, 2012, 11:24:59 am »
i dunno why, but I'm thinking battlefield 1342

63
Game Balance Discussion / Re: 2 weapons dominate 2h/pole.
« on: March 06, 2012, 01:49:27 pm »
i would use a spamberge, but i only got 15 str.

64
General Discussion / Re: trolling issue
« on: March 01, 2012, 04:54:59 pm »
this is funny to me. Keep up these threads

65
Game Admin Feedback / Re: [Global] Meow
« on: March 01, 2012, 03:02:25 pm »
he is an okay admin, but he has no sense of humour the uptight britmy old friend

66
Suggestions Corner / Re: Lederhosen & Beer
« on: February 29, 2012, 04:41:11 pm »
this, screw everything else, do this first.

67
Realism Discussion / Re: Firearms, I know, Don't hate.
« on: February 29, 2012, 12:09:56 pm »
joosto, obviously mw3 is the best game of all time. Thats why cRPG needs firearms.

69
Are these statistics made up by devs to further their agenda? Are they wrong out of their incompetence? Which is more likely? (I'm just asking questions)

Seriously though, according to that 10% of the kills on battle are made by the two greatswords. That seems wrong. Might wanna check if your stat collection = 100% accurate.
Also, if you are gonna nurf em, tell me beforehand so I can sell mine.

70
Game Balance Discussion / Re: Horses Healths
« on: February 28, 2012, 10:46:56 am »
My horses are already made out of glass. Please don't make them out of paper in the future.

71
slower rotation while hitting, not movement...

this actually sounds quite better, i'd like to try this

72
With higher riding you have more speed which does increase weapon and bump damage. And you want to give an additional bonus to that? No.

last i heard that was nerfed

73
Basically this applies to all weapons.
If you have a drawn back weapon or are currently attacking, your turning speed is massively slowed down with WSE. This is to counteract lolstabs and spinthrusts and all this silliness.

A) All weapon thrusts and overheads cause turning rate slowdown both left and right. Thrust more so than overheads
B) Swinging left slows down the turning rate to the right.
C) Swinging right slows down the turning rate to the left.
D) Drawing back a ranged weapon has the same effect  (probably crossbows less than other throwing weapons).
E) Cav Melee is the exception. While on the horse they can turn as usual with a drawn weapon, but after release their turning speed is also slowed down.

The idea is to commit a player to an attack and this may be kind of cool.
Wouldn't want this just done on the main servers, but a test of this system might be cool. I basically stole it of some Jedi Academy mod that had more realistic saber fights.

74
Realism Discussion / Re: Jump Attacks - Damage penalty
« on: February 27, 2012, 05:35:25 pm »
Did you not see 300? Jump attacks do more damage

75
It's quite simple.
For every Riding Skill you have above the requirement, you gain a small amount to every stat the horse has. +2 For HP and +1 for everything else
If you have 7 riding and go on a sumpter, the stats go from:

hit points: 90
body armor: 10
difficulty: 2
speed: 33
maneuver: 37
charge: 9
to
hit points: 100
body armor: 15
difficulty: 2
speed: 38
maneuver: 42
charge: 14

A courser on the other hand would only get this:
hit points: 102
body armor: 19
difficulty: 6
speed: 47
maneuver: 42
charge: 25

An arabian warhorse would get nothing.

The idea is to represent a superior riding being able to get more out of a horse than someone who doesn't have as much training.
Obviously this goes on top of whatever loom bonus your horse has

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