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Messages - Jacko

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61
... and all the other things floating around out there / Re: Mad Max
« on: September 05, 2015, 01:27:28 pm »
Film was the best action I've seen in years. Physical car stunts in an post-apocalypse desert with brilliant pacing. Not much to complain about, really.

As far as the game goes.. Graphically very impressive,  seems a bit repetitive but I don't mind. Will pick up for sure once I'm a bit more settled.

62
That's what you get you dirty cheater.

 :lol:

63
General / Re: News
« on: August 12, 2015, 11:30:29 am »
Fuck, Donkey's should have just been subcontracted by bonerlord to do the co-op everyone seems to want, since apparently it's too hard for Taleworlds.

 :lol:

64
... and all the other things floating around out there / Re: Stellaris
« on: August 07, 2015, 10:12:56 am »
K, I'm sold.

65
cRPG Technical problems / Re: Lost 2 LP on market
« on: August 06, 2015, 06:38:36 pm »
 :D

66
Mount & Blade II: Bannerlord / Re: Taleworlds + Gamescom = Videos + ???
« on: August 05, 2015, 09:24:30 pm »
It's disappointing to see a developer ignoring the aspect and being so oblivious to it.

What aspects am I ignoring? :lol:

I'm looking forward for the game, enjoyed the hell out of Warband (and Mount & Blade), I just don't agree with you that the competitive multiplayer is a hugely important factor for Warband 2 (or regular WB for that matter).

67
Global / Re: ban fortitude
« on: August 05, 2015, 08:47:38 pm »
Banned for 24h for dicking around.

68
Mount & Blade II: Bannerlord / Re: Taleworlds + Gamescom = Videos + ???
« on: August 05, 2015, 08:34:55 pm »
The competitive side of warband...? I mean, it's there?

69
Mount & Blade II: Bannerlord / Re: Taleworlds + Gamescom = Videos + ???
« on: August 05, 2015, 05:47:11 pm »
That engine video though, impressive!

Why change something that works? A small improvement or addition to combat wouldn't hurt, but I'm fine with just other parts of the game being improved like graphics and new features outside combat.

There is a lot to improve in WB without changing the base formula, which is what I was hoping to see in WB2.

70
Actual climbing animations!

Digging the season changes, but yeah, was hoping for a bit more. Combat looked basically the same as WB.

71
General / MOVED: FIX EU STRAT
« on: July 30, 2015, 01:25:16 am »

72
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: July 11, 2015, 12:39:22 pm »
Strategus is a divider, for sure. Personally I was very interested in it initially, but that quickly faltered once the flaws showed up.

Epic (and Strategus) gives a much needed persistency to battles. A random village battle, Or, defending your own village where a win might turn the conflict in your favour?
Context matters.

On hub city:
We have the functionality to have a massive amount of players (tried and works) on the same server at the same time, but that would means no open world combat in that area/server (like an MMO). We have ways to allow duels and other small scale combat to happen real time on in the hub, the questions is rather, do we want to tie it into Epic?

Truth be told we aren't sure we Want a hub city in Epic, or any infrastructure on the [Epic] map that isn't player built. Something we are discussing continuously and will be decided by play testing and feedback rather than what we think works or doesn't.

Edit, typos etc.

73
EU (Official) / Re: Unban Herkkutatti and (tore)
« on: July 09, 2015, 02:08:12 pm »
Unban set to: 12.07.2015 21:36:00.

74
I just want to try this damn Monster Summer Game, but no luck there.

75
General Discussion / Re: How did you start c-RPG
« on: June 12, 2015, 03:28:56 pm »
Used to play the Mount & Blade demo when it was still in production. Pretty sure I got it form a PC gamer magazine 05 or something. Picked up WB sometimes after release, always been a big fan of the countless SP mods. Tried the regular multiplayer but never liked it. Stumbled upon cRPG the first week or so after release, played it since (top 12 at first character reset!).

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