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General Discussion / Re: Game crash on server entrance
« on: May 22, 2011, 06:17:14 am »
So basically now I just have to recreate my chars' faces? Annoying, but thanks for the help guys.
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You honestly think that making plate more realistically impenetrable than it is now when one can make a heavily ironfleshed, power strike happy strength build would be offset simply by the fact that armor costs alot? With as broken as that build would be, people with such a set up would win so often and hold onto a multiplier so often that upkeep would be totally neutralized.
The idea behind the the armor vs plate video is that despite being within the guaranteed kill zone of the bow, it was completely neutralized by the heavily defended plate of the armor. I didn't even go into the fact that plate armor was practically sword proof unless one was using a tapered blade or something akin to a Halberd. It is still up for debate, but Plate armor is largely viewed as being damn near impenetrable to arrows and bolts 8/10 times. Does that sound like a fair example of realism to base a game off of?
Also, the point behind the Xbow vid was that it was shown to be impractical in almost every sense when compared to the long bow. The Velocity wasn't really much greater in most cases, and when it was, it took near 30 seconds to reload a single shot, giving it no mobility and making it a terrible weapon in any environment other than a heavily fortified wall. A crossbow of similar firing rate to it's bow counterpart was virtually inferior to it in every way.
A truly realistic medieval combat simulation would be just that, a simulation. It would no longer really be a video game. It would be like comparing piloting in a flight simulator to the piloting one does in one of the battle field games. I'd love to see a medieval combat simulator, even if done in mount and blade; but DON'T try and bring it into CRPG, it simply would not work.
Don't take my word for it.
http://www.youtube.com/watch?v=D3997HZuWjk
http://www.youtube.com/watch?v=HagCuGXJgUs&feature=related
Realism is also a slippery slope. If we are going to talk realism, then why don't we add a stamina system like in AOC? While we are at it why don't we add misfires?
Why don't also have it set up to where a lone long pike man rather stopping plated chargers singlehandedly breaks both of his arms from the sheer impact of such a massive armored beast coming at him when he tries to stab it?
Reality has a nasty habit of being terribly unbalanced more often than not.
It's been said time and again, realism will NEVER be a good way to balance a game.