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Suggestions Corner / Re: Increase IF to 3 hp per lvl
« on: May 26, 2011, 08:05:53 pm »
For me its high. IF is the first skill I'll sacrifice for some other skill I want. I'd rather just get used to not letting myself be hit as much.
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Historically speaking, throwing weapons have been used extensively well up until medieval ages. A javelin for example could pierce heavy armour, you also gotta remember that historically speaking no one was going to survive a javelin to the abdomen, or a 2h sword would not be able to wield a sword over his head rapidly swinging it around (a.k.a feinting), He would lose balance and get killed, they were very much a weapon used for crushing through formations. This is a game and if you want to take throwing weapons down to reality, you'd have to bring bows, 2h weapons, polarms and horses to it too. Then whining would occur. Throwers worked, people whined cause they didnt have the foresight to put a couple of points into shield and then just ran around with 2h's, no shield and whined more because a class had taken advantage of their bad choice Sadly there are a lot of 2h's who are very skilled with their weapons, unrealistically swinging it round like a nun-chuck, who can't accept it when players wisely choose to take advantage of their lack of shield
Do you happen to be playing a "friendly archer"?
Historically speaking a durp a durpa video game, guy wearing samurai armor using medieval European weapons hurp hurp realism.
Oh they're allowed. As long as they're complete feeble-armed weakling pieces of vile shit befitting the nature of their playstyle.
First of all, this argument isn't the same as my argument, at all. If you're actually talking skill points, then simply because of game mechanics, you'd never even be able to equip the weapon, thus it's essentially not in game. Second, gold has no relation to ones character aside from a mild increase in the average amount of gold one has, per gen of one's character. Skills on the other hand, are obtained through levels and are limited in supply. Gold has no cap. Because skills are limited, if you pump all of your skills into one thing, you're nerfing your character in several different aspects. There is no comparison here for gold.
Currently, yes you are right about gold being relatively unlimited. Would you agree that gold gain could be modified to make what I'm describing possible?
I kind of agree with the emboldened statement, it would indeed be nice not being confined to one playstyle. This is an "rpg" though, so classes will be inevitable. Without classes, crpg would truly be native, but with more equipment.