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Game Balance Discussion / Re: Meet the Archer and Crossbowwoman!
« on: July 19, 2011, 01:35:59 am »
Counting kill:death is of no use.
Archers now can only kill off peasants and other archers, essentially doing a job not needed.
And pick off severly wounded (<15% life left) meleeplayers.
So the K:D numbers is just counting how many peasants were on the server while you were playing.
Think if you wanted to swing your sword, had to press.. wait 4 sec for sword to chamber, release wait 2 sec before the swing landed.
In the meantime your target has moved, put up the appropriate block, a friend has stepped inbetween and u tk him.
And if you get a miracle and hit him, you just have to hit him 10 more times to fininsh him.
That is , if he doesnt hit you ONCE, and kill you.
And all this theoretical 18 arrows a min x dmg calculations are just drivel.
You never get to just stand and release arrows into a target.
You have to be constantly on the move, keep up with the mainforce, else cav/melee will get you fast.
Its damn hard to get a clean shot ,since you can not fire when there is friendly players in the proximity of the target. They will always run into the arrowpath, and circledance.
It takes all the fun out of the game.......
edit: Bob you are a retard ...
When you slow down the speed of the bow and missile to snailspeed, it becomes a bore and impossible to play, it takes forever to do simple task like shoot an arrow. This is esp irritating when the accuracy is scheit, since you just have to fire on whim and hope to hit 25% of the time, even with well aimed shots. You have to have jediskills now to predict where the zigzagdancing 2hander will be when the arrow reaches its target.
Archers now can only kill off peasants and other archers, essentially doing a job not needed.
And pick off severly wounded (<15% life left) meleeplayers.
So the K:D numbers is just counting how many peasants were on the server while you were playing.
Think if you wanted to swing your sword, had to press.. wait 4 sec for sword to chamber, release wait 2 sec before the swing landed.
In the meantime your target has moved, put up the appropriate block, a friend has stepped inbetween and u tk him.
And if you get a miracle and hit him, you just have to hit him 10 more times to fininsh him.
That is , if he doesnt hit you ONCE, and kill you.
And all this theoretical 18 arrows a min x dmg calculations are just drivel.
You never get to just stand and release arrows into a target.
You have to be constantly on the move, keep up with the mainforce, else cav/melee will get you fast.
Its damn hard to get a clean shot ,since you can not fire when there is friendly players in the proximity of the target. They will always run into the arrowpath, and circledance.
It takes all the fun out of the game.......
edit: Bob you are a retard ...
When you slow down the speed of the bow and missile to snailspeed, it becomes a bore and impossible to play, it takes forever to do simple task like shoot an arrow. This is esp irritating when the accuracy is scheit, since you just have to fire on whim and hope to hit 25% of the time, even with well aimed shots. You have to have jediskills now to predict where the zigzagdancing 2hander will be when the arrow reaches its target.