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Messages - Skysong

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46
I think you'd like snowball as throwing weapon also.

47
I disagree.
Making someone controlling a whole group is bad idea. Instead ppl should learn to move together.
Seriously how can you want someone else to control your char or removing ones ability to stick with the group and instead watch zombies walk?
You need someone to control on TS and others to follow. With practise it should be just fine.
Or you should make some bots and play with them. You know looking at your suggestions i bet you work at EA.

48
Suggestions Corner / Re: Basic game imbalances
« on: December 01, 2011, 01:58:30 am »
Nice effort still:
Quote
1. There is no (real) rock-paper-siccors-system in cRPG. Real "counters" don't exist in the initial meaning of the word, you only have things that work better or worse against others, but there is no balance in those relations.

Reducing everything to rock-paper-siccors  is like a spreading plague among gamers since Sega took over publishing total war series.
Some melees are more offensive while some are supporting. Some has more survival against ranged while others are hunted so.
I'd hate a game when i say "Here is X class i'll kill him easy!" or  "Omg Y class i have no chance, i should lay down and die"
Also suggesting balancing with active atack periods is just wrong. You can't punish archers because they have range atack.

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2. Different classes can participate in the battle at different degrees (time, possible targets, etc.). Some more, some less.

3. The different classes need a different amount of control inputs, which definitely influences the "difficulty" of a class.

Actualy those add variety to gameplay and are alot realistic than vice versa. I'd hate a game where each class had same difficulty to play.

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4. Different classes need different budgets for effective equipment. Great source for possible imbalances.

5. Different classes need different amounts of skill points spent. Another source for possible imbalances.

I agree. Some has too many free skill points to convert to attribute points also.












49
Beginner's Help and Guides / Re: Armor/weapon weight
« on: November 30, 2011, 06:56:52 pm »
Yes should be that.

50
Strategus General Discussion / Re: 'All thine hard work...' message
« on: November 30, 2011, 06:52:28 pm »
I was in an empty server once (should be EU 4 or 2) swinging my sword around to check input lag and got the message.  :twisted:
 

51
Beginner's Help and Guides / Re: Armor/weapon weight
« on: November 30, 2011, 06:45:36 pm »
I would like to know at what point and to what degree a character's running speed and wpf would be affected by the weight of the armor and weapons selected by the character.

I didn't see anything about it on the wiki. Can anyone clue me in?

After around 7+ armor weight Your wpf reduced by:

Leg armor weight x1
Body armor weight x2
Head armor weight x3

Remember this claim is unoffical and may not be totaly correct.


52
General Discussion / Re: Does any other class have to "skip" a generation?
« on: November 30, 2011, 06:30:49 pm »
Don't you get bonus for your loomed bow already?
Can't see why so much qq about bodkins. What do you want? One shot kill everyone in the leg?

53
General Off Topic / Re: German Police are REAL!yo
« on: November 30, 2011, 06:24:24 pm »
All Cops Auto Block  :twisted:

Seriously can't see whats special with the photo or ACAB.  :rolleyes:

54
Why they were punished with such sense of humour at all?
Their strat golds/goods/troops should have been wiped and their fiefs should have been taken away without battle.  :twisted:

55
General Off Topic / Re: Legend of Grimrock
« on: November 30, 2011, 03:35:43 pm »
Although i always prefered isometric party based rpgs, it seems these guys made some epic old school 1st person camera.
I'll try for sure and i hope its combat won't be some hack and slash style easy shit.

57
General Discussion / Re: I need ur help optimising the game.
« on: November 28, 2011, 11:14:02 pm »
(click to show/hide)


Can be input lag caused by vertical sync on?  :rolleyes:

58
Game Balance Discussion / Re: Remove Crushthrough
« on: November 28, 2011, 11:02:54 pm »
Is crushtrough damage same as unblocked hit?
If so reduce its damage to 70% of original maybe? ( if game engine allows it ofc  :rolleyes:)

59
General Off Topic / Re: Rate the song above you!
« on: November 26, 2011, 09:46:05 pm »
7/10 and because of gta  :twisted:

http://www.youtube.com/watch?v=QxkHguEp2_M

60
General Off Topic / Re: Rate the song above you!
« on: November 25, 2011, 10:59:06 pm »

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