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Messages - ArchonAlarion

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421
General Discussion / Re: polearm on horse
« on: June 26, 2011, 05:25:19 am »
18/18 full 6, choose full IF or 2-3 shield skill.

422
Suggestions Corner / Re: Implement Int and Cha attributes
« on: June 26, 2011, 05:21:28 am »
How about each lvl gives you an attribute point, INT gives you a skill point?

New INT based skills: Engineering (siege equipment), Trade (decreases item price by a bit)

Charisma (increases your chance of favorable autobalance): Leadership (number of alts you can have)

It is definitely possible to make these attributes worthwhile, fair, and interesting.

423
Suggestions Corner / Re: health regeneration
« on: June 24, 2011, 09:53:05 pm »
If anything, there should be health DEgeneration (bleeding out) of like 10% of the damage taken.

I vote no.

Yeah.

424
Suggestions Corner / Re: Off cuttable body parts
« on: June 24, 2011, 09:48:41 pm »
I say no, it would be too much of a buff for 1h and a massive nerf on polearms, bows, 2h and xbows.

Dude, if your arm gets chopped off you're basically dead, doesn't matter what you are wielding.

425
Suggestions Corner / Re: Miscellaneous off-hand weapons
« on: June 24, 2011, 09:41:39 pm »

why not both? Aside from the fact that it would be lame. And that we would have a bunch of morons running around with their name as "Legolas" and "Drizzt?" This game needs duel wielding like I need a hole in my head.

YOUR opinion is that it would be lame. I don't care what people name themselves, and various other ridiculous aspects of this game already incite the selection of fantasy themed names.

Agreed, no dual main weapons were ever used in fighting in real combat and IMO should not be inlcuded. Controlling them would also be a trivial to produce. However using single main hand sword and dagger is historically recorded, although not that usual. Off-hand dagger was mostly used for blocking purposes, perhaps a dagger could be used for blocking? Ofcourse it would be rather difficult to implement because of normal behaviour of shields(breaking, easy block etc.) compared to blocking with a dagger. I, Still on the other hand would like to have a single attack motion for off-hand daggers, not a real threat in combat but a nice supplement, a bit like the kick.

The option to dual wield should be there even if it is not usually effective in battles, in the same way that wearing a wedding dress or taking two shields and throwing rocks  should be available. Off hand daggers were used for dueling purposes and if the implementation of duel-wielding was done correctly, they would sometimes be effective in duels depending on the opponent's weaponry/armor.

426
Beginner's Help and Guides / Re: fastest xp
« on: June 23, 2011, 07:40:25 pm »
However, Seige is the best place to get game experience (become a better player) because you have more opportunities to fight and dont have to wait to spawn.

I'd argue the opposite. Not being able to respawn means that everything you do is more important; the punishment for failure to fight correctly is harsher. Also, the flag capturing aspect reduces the player's focus on fighting, instead adding a motivation to travel to a specific location as quickly as possible without necessarily having to fight opponents to win.

427
Suggestions Corner / Re: A NOT STUPID SUGGESTION - MULTI PERSON DUELS
« on: June 23, 2011, 07:29:55 pm »
Could get some nice little melees going. There should be a way to make teams easily.

428
Suggestions Corner / Re: Miscellaneous off-hand weapons
« on: June 23, 2011, 07:21:05 pm »
Why not both? I understand that dual-wielding did not have much of place in battles historically, but remember that we have a Duel mode too, where they most certainly had a place.

The first option I posted is my favorite; two separately controlled weapons, no blocking.

429
Beginner's Help and Guides / Re: Lance cavalry build?
« on: June 23, 2011, 07:15:06 pm »
Roll a 18/18 "Full Six" Inf/Cav hybrid.

You'll have lots of fun with this diverse class, and you're competitive with both styles, at the same time.

I've found this build the most rewarding.

430
Suggestions Corner / Re: Miscellaneous off-hand weapons
« on: June 23, 2011, 07:05:58 pm »
It could be purely aesthetic, but why stop there?

431
Suggestions Corner / Re: Miscellaneous off-hand weapons
« on: June 23, 2011, 07:02:09 pm »
"Dual-wielding" has a lot of interesting potential and could be implemented in a couple different ways.

1) LMB controls left hand, RMB controls right. No blocking, only chambering. Potential to attack with each weapon in two different directions.

2) Both weapons attack on RMB and block with LMB. The main hand weapon can attack from the direction mouse is swung, the off-hand weapon swing direction can be linked to different mouse swing directions (Move mouse up - main hand overhead swings, off hand swings to right. Move mouse to right - main hand swings to left, off hand overhead swings, etc.). Basically, the off hand's attack direction is still determined by different mouse movements, but offset from the usual mapping.

3) Main hand does swings to left and overheads, off hand does swings to right and thrusts. Each weapon blocks respectively.

4) Additionally to the methods above, pressing "x" could change the stance to make the off hand into main hand and the main into off.

432
Suggestions Corner / Re: shieldbash
« on: June 23, 2011, 06:48:22 pm »
I don't believe it can be considered a serious suggestion when you have not explained why the balance of the game should be disrupted to add a "cool" feature. You haven't said how this will affect balance in the game, or what the counters would be. Does 1hs need a buff? No it does not. Therefore, to suggest that a class be given a game changing mechanic just on a "cool idea" whim, is not a serious suggestion, at all.

This is why using "balance" as a criterion for everything is essentially flawed.

Balance is an ideal state and it can be achieved in an infinite number of arbitrary ways.

Realism represents another dimension which at least is an "objective" standard.

First you make the game "realistic", then you use balance to make the game fair and entertaining where realism would otherwise make it not so.

"Balance" has no content, no direction, and no standard for why anything should function in a specific way (other than some vague notion of fairness in the hopes of increasing entertainment value).

433
Suggestions Corner / Re: Web GUI / New Heirloom Models
« on: June 21, 2011, 05:59:48 pm »
I'd like the option of choosing "worn" or "ornate" heirloomed items. If not, it should be determined by the item (wooden staffs, plain shields, pilgrim cloaks, etc. become worn; armets, churburg, flambergs, etc. become ornate).

434
Suggestions Corner / Re: Samurai armor
« on: June 21, 2011, 04:55:24 pm »
Agreed. The names should be all historical or all fantastical.

435
Suggestions Corner / Re: Character armory
« on: June 21, 2011, 12:26:53 am »
That means i don't want to show, this is called privacy.

This is the argument of all totalitarian and police states to encroach on the freedom of their citizens, hopefully chadz and devs have shown in the past they had a high regard for these values like privacy and freedom.

If it was like facebook, then perhaps you could only view profiles/armories/stats of people you were "friends" with.

Also, as much as I respect the pro-privacy sentiments, this is a mod of a computer game dude.

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