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Messages - Thalamond

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31
Suggestions Corner / Re: Infantry movement sounds
« on: March 25, 2011, 10:12:16 pm »
This is a really cool idea. Not only for gameplay, but also for immersion. I really want to put fear in those lousy peasants when they can hear the cling clang from my heavy armor when charging towards them. Also i don't mind not being able to sneak. Let the people with light armor have more advantages  :)

32
Suggestions Corner / Re: Crossbow Rebalancing with Extra Slots
« on: March 25, 2011, 01:17:40 am »
this is a bad idea. How do you think us tincans are supposed to counter light archers then? No. please no. Archers are perfectly annoying as they are (which is a good thing)

33
Suggestions Corner / Re: Automatic Master-Of-The-Battlefield
« on: March 23, 2011, 08:29:41 pm »
This is the best counter to camping archers on roofs so far - and any other camper too. Sounds good if it can be implemented :)

34
Suggestions Corner / Re: Narfs Rus Armour Pack
« on: March 23, 2011, 08:25:50 pm »
add it!
i don't care if the items get the same stats as other armor parts. just more stuff to choose from would be awesome!


This my friends, is the truth.

35
Garrus is God. Put this in the mod already   :D

36
Suggestions Corner / Re: Reintroduce the horse scale stat.
« on: March 23, 2011, 08:21:22 pm »
i agree that this information would be nice to have

37
It looks good. We need this in cRPG. period

38
Suggestions Corner / Re: Add Battle standards in cRPG (as in Vikingr)
« on: March 20, 2011, 12:39:52 pm »
No we don't.  :lol:


EDIT:
So, any chance this will get implemented?

39
Suggestions Corner / Re: Add Battle standards in cRPG (as in Vikingr)
« on: March 20, 2011, 12:33:01 pm »
Well no, the buffs would be quite minor. If we used the 3% hp every 3 sec. i originally suggested, then the stronger team would still easily be able to kick the weak teams ass. In combat, attacks usually take around 20-100% of ones hp depending on their skills/weapon and your hp/armor, so basicly, it wouldn't change much, if the teams were completely unbalanced  :wink:

40
Suggestions Corner / Re: remove ladders from battle
« on: March 20, 2011, 12:28:07 pm »
yeah but that would mean a ladder spam all around the map, so don't know if that would be a good idea. Is it possible to make torches set fire to buildings maybe?   Of course not as in really letting the buildings themselves burn, but sorta make people close to/on them take burn damage?

41
Suggestions Corner / Re: Add Battle standards in cRPG (as in Vikingr)
« on: March 20, 2011, 12:17:28 pm »
erhmm dude, its already in the Vikingr mod (which is multiplayer), so why would it be weirder with cRPG?

And the guy who said "then you just need a better team" you obviously just want cRPG to stay the same, so what does your opinion matter anyway..
i don't mean to be rude, it's just, i think its a shame that so many people are ruining the Suggestions Corner with stupid/negative comments instead of constructive ones.

42
Suggestions Corner / Re: Add Battle standards in cRPG (as in Vikingr)
« on: March 20, 2011, 02:41:18 am »
Yes.

43
Suggestions Corner / Re: Hand held heraldic banners
« on: March 19, 2011, 08:15:45 pm »
look at my thread about battle standards.. :)

44
Suggestions Corner / Re: Add Battle standards in cRPG (as in Vikingr)
« on: March 18, 2011, 10:15:25 am »
In Vikingr they are seperate models. To me though, the important thing is to get these into the game mainly for the gameplay more than looks - other people should decide the models/textures :)

45
Suggestions Corner / Add Battle standards in cRPG (as in Vikingr)
« on: March 18, 2011, 01:45:46 am »
As the title says. For the uninformed, those standards are weapons with no attack acting like a polearm. When equipped they heal a small amount of hp (3% of ones max hp) every 3 seconds, to all allied players except the player using the standard.
The amount healed, and whether it should be percentages, or just a static amount, could of course be changed, if it is unbalanced this way.

This would give some much needed tactics to cRPG, since it would make better sense to stick with a flag carrier in a larger group. Also battles would look nicer, and more organised this way (even though they are not). Please only serious comments  :)

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