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Messages - Eugene

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31
Sell/Trade / Re: Eugene's SpergDen| +3 Long Hafted Knobbed Mace
« on: March 20, 2014, 10:22:46 am »
Bump

32
Sell/Trade / Re: Eugene's SpergDen| +3 Long Hafted Knobbed Mace
« on: March 20, 2014, 04:44:22 am »
bump

33
Sell/Trade / Re: Eugene's SpergDen| +3 Long Hafted Knobbed Mace
« on: March 20, 2014, 03:06:32 am »
Bump

34
Sell/Trade / Re: Eugene's SpergDen| +3 Long Hafted Knobbed Mace
« on: March 19, 2014, 11:03:52 am »
bump

35
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 18, 2014, 12:17:51 pm »
omg so u want to make my mw spear one slot!!!!!! I can have an mw arb and a great polearm!? A 2slot shiild 1h and a great hoplite weapon to be honest this would be unbalanced as much as i want to abuse it......

It's no better side-arm than say, an arabian cavalry sword or a spathovaklion in my opinion.

36
been playing this mod almost 3 and a half years

I remeber those times very well

don't want ladders back on Battle ever again

:*

Elaborate on why? I should've known. I'm a complete failure and I hate myself for it

37
Suggestions Corner / Bring some sort of ladder back to battle. [poll]
« on: March 17, 2014, 02:55:15 pm »
Hello community,

As I'm sure you're aware, ladders were removed quite some time ago in cRPG battle.

I'm also sure, that if you're an old enough veteran of the mod, you no doubt also miss this spectacle from the cRPG golden age (because lets face it, non-balanced bullshit fights were more fun than the combat of today).

Anyway, the big dilemma about ladders was that archers/round extenders would use them and break them to become unreachable (definitely wasn't the ladderpaults :wink:). So how about there's a ladder that isn't breakable? Doesn't have to be big, but just something to keep combat interesting.

They were awesome.

Thanks

Edit: It'll also stop a lot of nostalgic discussions as it'd accommodate a wider interest/feel for vets/new players

38
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 16, 2014, 09:22:40 am »
The Spear is way too good to be 1 slot.

Also using the term "feintwhore" is equivalent to admitting your opinion is worth nothing.

Hey everyone, get a load of this guy :lol:

I never said it's a bad weapon, I just believe it's just as good as some of it's one-slot counterparts.

Feintwhore (adj.): A player who has a very large reputation of feinting all the time, who gets hit as everyone knows his playstyle, who then rages and blames spam. Usually drops a phrase like "spam more kid".

39
Spam / Re: Rate the avatar of the above poster.
« on: March 16, 2014, 07:06:52 am »
reminds me of 9/11 - 0/10

40
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 15, 2014, 09:32:17 pm »
unless you have really nice footwork.

L2P Issue.

I don't care if you think there's "spam" or not, that's not the issue this thread is about. If you think it's too fast to keep up with, go share your opinion in the Chamber of Tears as nobody else seems to have any issues with it.

--

That's one way of doing it. The other way would be to make the weapons you mention have the
same amount of slots as the Spear.

It's one way of thinking about things, but I personally don't think it's really very fair on Polearms, as it woukd really nerf a lot of the hybrid melee builds out there, which would only promote the use of non-melee builds, no, also would ruin a lot of players builds — thus, further damaging a declining population.

41
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 14, 2014, 07:14:00 pm »
Arguably, anything is spammable. I personally don't believe in it - just a rage term by feintwhores who aren't half as convincing as they look. If both parties aren't retarded, they should go hit for hit usually.

Secondly, item price is a joke nowadays as upkeep means diggity squat. Besides, spear is almost 4K, which is kinda similar to iron staff, hafted blade etc?
Thirdly, can't any pole >100 reach rear horses now? (I'm unsure bout this)

I still say the qtr staff is just as good, as it's faster, swings harder, is longer, and has knockdown, which kind of cancels out the more damage the spear gets on the thrust.

42
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 14, 2014, 06:57:45 pm »
Wouldn't be such an issue if it still couldn't rear horses..  :rolleyes:

43
Suggestions Corner / Re: Rear length
« on: March 14, 2014, 06:56:53 pm »
Revert to 140 pls

44
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 14, 2014, 06:50:56 pm »
The spear is quite good as a weapon, but honestly it is far from a top tier polearm, and it is worse than most good 1handed weapons so I don't see why it shouldn't be 1slot at all. Compare the Spear to the ACS or something and it's worse than it by some distance.

More 2hs/poles should be made 1slot to give variety.

The spear compared to almost every other 2 slot polearm (most notably long axe, iron staff, long war axe etc) really show that the spear really lacks a lot of "oomf" that most 2 slot weapons, and even most one-handers have. The reach really isn't great when compared to the bonus' of 1h/2h animations.

45
Suggestions Corner / Re: Make the 'Spear' One Slot, and Why.
« on: March 14, 2014, 05:37:09 pm »
It would require quite a large nerf to the stats on the spear. Either that or buffing the military fork a lot.
Opinion on spear vs qtr staff?

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