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Messages - Tristan

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31
Strategus General Discussion / Re: Who won strat 3?!
« on: August 16, 2012, 10:52:22 am »
Imo uif "won".

32
Announcements / Re: New Forum Moderators needed
« on: August 12, 2012, 03:42:54 pm »
We'll I wouldn't mind doing it for some of the forum parts.
But not all of it....

33
General Discussion / Re: People who have taught/inspired you.
« on: August 10, 2012, 06:58:43 pm »
I learnt everything i know from Tristan.

I know Casimir. But what a bad pupil you have been!

34
I'm pretty confident in saying the Caravan Guild even though it is my own clan.
I'd like any one to refute that, or show examples of dishonesty in strat from our side.

35
General Discussion / Re: People who have taught/inspired you.
« on: August 08, 2012, 07:18:43 pm »
Chimp was the first character I saw where it was WTF he can block.
In the early days Uhtred on his horse with morningstar was very fun and this guy "knight".
Superbeast as well for being an early tin can :D

People who actually learned me something gotta be the guys from the Guard clan, Bifi, Jorm, Tenne and Mori.

36
Mount & Blade II: Bannerlord / Re: M&B2 Information thread.
« on: August 06, 2012, 11:52:54 pm »
wait you think that Native is dead? have you been on the Taleworld forums? I play competitive matches on it all the time with my native clan the reason people play native cuz it is more competitive in general the clans actually mean something(no offense) but without strat what is the point of clans in c-rpg because of the restrictions making it hard to won a server its not easy to have clan matches which is why Native exists for clan matches to determine who is better and who has better teamwork c-rpg is a pub mod in all honesty there arent scrims anymore and strat battles arent clan functions its clan and any pubber or other clan who wants to fight the reason NW is so popular is because even that is more competitive than c-rpg I mean you have private linebattles  and the large scale ones that determine who is the best in c-rpg you have no idea you just have the individual skills of players if it was left ot native we would still be alive and kicking GK_Siege has about 90 ppl in it daily

Breath... breath...

Or use, you know, dots? like these little black thingies: ... . ..... ... .... ... ........... ............................................

37
Total War Series / Re: What do you want to see in ROME II?
« on: August 06, 2012, 11:41:59 pm »
Season 2 is more pwetty.

38
Faction Halls / Re: [Guard] The Caravan Guild (Recruiting Worldwide!)
« on: August 03, 2012, 11:53:06 pm »
iirc whalen has been active from time to time.

39
General Discussion / Re: Giev full wipe now!
« on: August 02, 2012, 02:47:46 pm »
For some awkward reason I have the feeling that a wipe would be good as well if combined with a rework of xp/gold system.

I am actually in favor of it.

(I'm gen 15)

40
Just got back for vacation. I'm still tossing ideas around my head.

I agree that just 1 battle is not so much. But hour long battles were most definitely too long. And with only one skip the fun char per week, something smart has to be figured out.

Those who might be interested in commanding should contact me so we could talk a bit about what to do.

Regarding NA, I won't bar any one, but lag is going to be an issue. If this works it might however be easy to duplicate?

41
None of you ever had dreams?  :shock:

42
General Discussion / Re: What's your KD rate
« on: July 17, 2012, 10:21:36 am »
It's hardly a month since we had the last one is it?

And honestly KD compared by lvl would make greater sense.

43
I have just the item for you. A mighty bar mace (+3).

All trades are welcome, except for armors. Looking for shields, preferably Huscarl.

44
I believe in the best of man  :oops:

45
On a more serious note, several gaming companies have gone away from CM's.

An example is EVE. Before none of the devs were allowed to talk to the gamers directly on the forum.
That policy was changed. Most of the CM department was fired and now devs communicate directly with the gamers.
This has in many great ways developed a tighter bond between the gamers and the devs. You just accept more shit, when you can talk to the guy who coded it himself and you foten realise they don't do bugs and bad stuff because they hate you.

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