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Messages - Blaint

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31
Spam / Re: STRAT IS UP !!?
« on: June 06, 2011, 10:17:46 pm »
why ?
Strat won't be up before the donkey ride has ended  :lol:

32
Guides / Re: How to set up a c-RPG-Server
« on: June 05, 2011, 12:28:04 pm »
// made the guide more linux friendly
// strings chapter added

33
Guides / Re: How to set up a c-RPG-Server
« on: June 02, 2011, 05:22:43 pm »
Don't forget set_melee_friendly_fire 1  :wink:
Otherwise you only have ranged FF.
Just look at the link i posted earlier...the most important commands are posted there.

//edit:
Blaint you removed the "your english is crap" vote option  :mrgreen:
I don't know what to vote now  :twisted:

i already added a link to the guide... ;)

34
Spam / Re: Ok chadz kidnaps us all and...
« on: May 31, 2011, 10:28:41 pm »
i think Stones would be the best choice. (They don't even have to be masterwork)

35
Guides / Re: How to set up a c-RPG-Server
« on: May 31, 2011, 03:33:25 pm »
I meant adding a version number here: http://www.mbrepository.com/file.php?id=2924

Someone will find that later and download and come wondering why stuff doesn't work.

sry, forgot to press ok :)

36
Guides / Re: How to set up a c-RPG-Server
« on: May 30, 2011, 03:55:48 pm »
Good effort. Be sure to add cRPG version number so people don't get confused with different versions floating around.

ok added to the guide

Have you tried putting set_friendly_fire to 2 or some other number?

I think you can only set friendlyfire to 0 (disabled) or 1 (enabled ) and nothing else


1. For some reason friendly fire is off on my server unless I manually turn it on via admin. I have this server in the config.

set_friendly_fire 1
set_friendly_fire_damage_friend_ratio 50
set_friendly_fire_damage_self_ratio 1

When I run the batch file it shows that it was inputted. Any ideas?

2. For some reason when people connect and try to use a ladder it crashes my server any ideas?

1. Do you have checked that there is no "#" before these lines (i'm shure, that it is not, because you said it's printed to the console
2. I would recommend you a complete reinstallation of the server . Use a new config file and a new modules folder. (this should also fix 1.

37
General Discussion / Re: cRPG button for steam overlay
« on: May 29, 2011, 03:05:57 pm »
thanks for sharing :)
1+

38
Guides / Re: How to set up a c-RPG-Server
« on: May 29, 2011, 12:15:43 pm »
i just removed the native module and moved the old config files into a new folder.
I think my server should be greater(filesize) then the original dedicated.

How you can help me:
-Compare you startscript(the .bat file) wih mine
-Compare you config with mine (just the ports)

39
Scene Editing / Re: Ingame Scene Editor
« on: May 29, 2011, 02:37:41 am »
To add spawns you have to place entrypoints.
After you have have added them you can change their "number"
We defnitly need a full list of Entrypoints.
Here is a small list :

Battle:
0 faction 1
32 faction 2

Siege:
Defenders: 0 - 31
Attackers: 32-63
Flag: 66
Siege engine 1: 110 - 119
Siege engine 2: 120 - 129
Siege engine 3: 130 - 139
Ladders: 100-109


DTV:
80: Players (Defenders)
81-84: NPCs

How to test the scene(s):
I think you have to set up a test cRPG server
Read my guide here
but don't ask you server for a connection to the database :)



Keep in mind:

1. Avoid small places with only 1 entrance (you can have positions like that, but they shouldn't be the default "camping spots"
2. Avoid places bots can't (or not easy) reach
3. Add the AI meshes when you finished your scene/"map"
4. Take care of the terrain code(don't make a desert map with a forrest terrain code)
5. Remove the grasses created by the Terraincode
6. Make Backups when you want change "huge" things



good luck :)


40
Guides / Re: How to set up a c-RPG-Server
« on: May 29, 2011, 02:17:05 am »
thanks  :D
it's nice to see, that i could help you.
but if you have time, it would be nice, if you compare your setup with mine.
So i can see if i made a mistake in the guide :)


41
Guides / Re: How to set up a c-RPG-Server
« on: May 28, 2011, 11:00:33 pm »
hmm that sounds strange...
may i should upload a "default" c-rpg" server...


// uploaded it. Grab it here

42
Guides / Re: How to set up a c-RPG-Server
« on: May 28, 2011, 07:04:53 pm »
you want to host a cRPG server on your home-pc ?

you forgot to download/copy the cRPG files(the normal mod files) into the server (<yourserver>/modules).
the server can't start a module, which isn't in his modules folder :)

43
Guides / Re: How to set up a c-RPG-Server
« on: May 28, 2011, 01:20:52 pm »
Do you have uploaded to module files to your server ?
I think it its just a naming problems...
Any error in the serverscreen/log ?

btw: You can see your server ,right ?

44
Guides / Re: How to set up a c-RPG-Server
« on: May 26, 2011, 02:52:55 pm »
When you downloaded a map by playing on  server, you always have a txt file.

 it is located here:
Code: [Select]
<youruser>\Documents\Mount&Blade Warband\SceneObjthe  xp path is a little bit different...
in this path you have your downloaded maps, and the region files, with the same name, as the map.
(if you can't find the path, you may use the windows search function)

gl
(notice me, if something is hard/not to understand)

Blaint

45
Scene Editing / Re: [DTV] Woodland Fort
« on: May 25, 2011, 10:30:20 pm »
Map looks good...
I hope i can test the map, on the next maptest :)

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