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Messages - Zerobot1

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31
cRPG Technical problems / Re: Can't level...?
« on: January 27, 2012, 07:16:36 pm »
Ah, cheers.

32
cRPG Technical problems / Can't level...?
« on: January 27, 2012, 07:09:02 pm »
visitors can't see pics , please register or login


Sure hope this is going to fix itself.

33
General Discussion / Re: cRPG in a sentence
« on: January 27, 2012, 07:04:15 pm »
Currently for me it's hell so I'd say, "So laggy it's like watching a slideshow."

34
Game Balance Discussion / Re: Petition to revert the ranged nerf
« on: January 25, 2012, 04:14:39 pm »
Would a little indicator be enough? Like a small image appearing on the HUD?

I'm sure that's possible.

Yep that would be awesome.

35
Game Balance Discussion / Re: Petition to revert the ranged nerf
« on: January 25, 2012, 03:50:13 pm »
I would settle for bloody rain effects displaying correctly.

Only thing worse than rain is not even knowing that it's raining.

36
General Discussion / Re: Really melee-ers?
« on: January 21, 2012, 07:53:17 pm »

I think most of the rage of melee towards ranged comes from those awful ranged vs melee round ends. How many times have I seen or was victim of a mere execution when I was among the last men standing.

Sorry but this is not valid, you can apply it to anyone.

How many times have I been the last one alive against 3 shielders and a cav, I had as little chance as you did being caught out in the open by 3 ranged. The fact of the matter is; when you get mobbed by any sort of opponent, your odds of winning and surviving are drastically low.

You just make it seem as if you never killed an archer before in your life, while they've been mercilessly mowing you down left right and center, which is quite frankly bull.

Also, being effective against ranged with a shield is about bypassing the main fight and heading straight for the ranged. Running only works if you have a team to run to, if the infantry loses then so does the ranged. Even so, a running archer is an archer not firing, ie you're disabling him by putting pressure on him. And again, if you're a shielder against 3 ranged and you die, why shouldn't you?

Sorry to say it but a lot of what I read just screams "I want to kill people, but I don't want to die", which is why nothing will ever be settled.

37
General Discussion / Re: Range Overhaul Mod (v0.9)
« on: January 20, 2012, 10:01:03 pm »
Yeah thanks, I know that you prefer seeing the models but I really can't see where I'm shooting at all.

Edit: Hm it was actually barbed_flying_missile, tatar_flying_missile, bodkin_flying_missile that I had to replace with flying_missile. Not sure what the normal arrow one was.

38
Game Balance Discussion / Re: Finding a niche for longbow
« on: January 20, 2012, 06:45:33 pm »
You are right, longbow needs something extra to make it more viable.

It is useful though, I take longbow and tatars mainly to bring down horses.

39
Game Balance Discussion / Re: Finding a niche for longbow
« on: January 20, 2012, 05:04:11 pm »
Just wanted to ask, on the website long/rus bows are listed with 103 or 102 accuracy, in game on mouse over it says 100 accuracy for both of them.

Is this just a superficial problem and has it always been like this? I can't remember for the life of me.

40
Suggestions Corner / Re: Arrow Model
« on: January 19, 2012, 10:07:02 pm »
Well he was just asking your opinion, not providing an argument.

I agree, I preferred the old ones, they may be 'unrealistic' but they sure look better.

41
Announcements / Re: Version 0.261
« on: January 19, 2012, 08:45:54 pm »
Anyone know if the new in flight models of arrows can be reverted?

42
Game Admin Feedback / Re: Phazh
« on: December 18, 2011, 02:10:43 am »
Nah he's right, I was still alive at the end and it was a draw. I was too caught up having fun sniping guys from the top of my siege tower to notice the timer.

Sorry.

43
Beginner's Help and Guides / Re: Wich Bow?
« on: December 15, 2011, 06:46:02 pm »
Really you should just try out the normal bows and see for yourself because they won't be out of this World different when you loom them.

44
General Discussion / Re: CTF Feedback
« on: December 15, 2011, 06:26:03 pm »
It would be great if you made enemy battalion flag carriers visible.

Spawnrape, well depends, you could give credit to the enemy for dominating your base due to poor defending. But yeah multiple spawns in the base are needed.

45
Just rename every thread title to "Debate about archers and ladders".

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