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Messages - MacX85

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271
General / Re: Hold on to your hats! (Dev Blog #0)
« on: November 05, 2015, 05:59:08 pm »
Oh man, this thread has become spam quickly

272
... and all the other things floating around out there / Re: Gloria Victis
« on: November 02, 2015, 01:15:29 pm »
I tried it a few weeks ago and combat felt laggy and unresponsive. I somehow doubt they will fix it at any time.

Graphically speaking it looks quite nice, I think.

273
General Discussion / Re: Plea to a higher power...
« on: November 02, 2015, 11:50:32 am »
Wrong forum

274
General / Re: Hold on to your hats! (Dev Blog #0)
« on: October 29, 2015, 02:12:26 pm »
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The boys are back in town. Nice!

275
General / Re: First Person Only Server.
« on: October 27, 2015, 04:55:29 pm »
nobody is stopping you guys from playing in 1st person all the time...

276
General / Re: Christmas
« on: September 11, 2015, 06:51:27 pm »
Can't I move in ur new bureau chadz? If you give me food and a pc I would test bannerlords 24/7!  :mrgreen:

woah....  :|

277
General / Re: when alpha is redy?
« on: August 17, 2015, 12:05:56 am »
I only know of the pre-kickstarter one.

278
General / Re: Short suggestion
« on: August 07, 2015, 07:38:17 pm »
Only in the same way that EU1/NA1 is pointless, and all native servers are pointless.

That's the casual gamemode for people who just want action. And the dev team did mention the possibility of some small perks or unlocks that apply from one to the other, but nothing that makes you actually stronger and means you *need* to play both

Yes, but why would that be battles on the front line if it had no effects on the greater game? In that case it should be totally seperate from it.

279
General / Re: Short suggestion
« on: August 07, 2015, 05:22:41 pm »
Yeah there would have to be battles that aren't important for the Epic scene in other words: casual battles.

In relation to OP and quoted post: a cool feature would be that the battles are randomly generated as skirmishes along Epic map's frontlines fx: around an ongoing siege, a long contested borders etc..
This way the teams would be named after the lord or factions that are involved in these skirmishes.

But they would need to have some meaning for the political sphere of the game. Otherwise they'd be kinda pointless.

280
General / Re: Short suggestion
« on: August 07, 2015, 12:55:14 pm »
I took it as being sandbox overall. So clan A is attacking clan B's castle...

281
Strategus General Discussion / Re: FIX EU STRAT
« on: July 30, 2015, 07:55:03 am »
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Why would you even do that oô

Why would I not? That post has no value for the MBG forum. What's the point of a voting mechanism if you're not supposed to use it?

282
General / Re: Sneak Peeks [Lots of images]
« on: July 23, 2015, 11:22:53 am »
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Proves my point. Compare the ankle width.

Also this photo isn't even realistic. He doesn't wear any padding underneath the mail. A strike to the leg would simply break his bones.

283
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: July 15, 2015, 11:59:04 pm »
How are battle are organized. As i read it's won't be a huge open world ?

I thought it was...

284
General / Re: Confirm please!
« on: July 11, 2015, 07:33:25 pm »
My bad... didn't realize it was backer-only forum. I removed it

285
General / Re: Melee Battlegrounds - New Gameplay concept!
« on: July 11, 2015, 01:09:02 pm »
Consider the huge success of singleplayer mods for M&B, people loved that base game and fief ownership etc is still a big selling point, notice how many newbies we (used to) get asking how they get a fief in this game? Dont make a game only the few survivors of this mod will play, other people are allowed opinions too and tbh the people who liked campaign mode will vastly outnumber the people in this community, the devs would be daft to ignore that.

Couldn't agree more.

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