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Messages - Algarn

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256
Game Balance Discussion / Re: We Are Reverting
« on: June 29, 2017, 01:12:54 am »
Yes, but Donkey disappears!    :shock: :( :cry:

New items are very, very likely to stay.

257
Why did I only see this gem now ?

258
My two fears are a too complicated combat system, and severe performance issues. That Resonant guy on youtube spoke about it, and I may admit I'm sceptical about their ability to improve the performance to playable levels.

259
General Off Topic / Re: Pulp Fiction: Warband
« on: June 28, 2017, 06:18:12 pm »
The surprising thing is that most of those videos are quite recent.

I think the Bannerlord hype is responsible for those awesome vids.

260
General Discussion / Re: Hello
« on: June 28, 2017, 02:53:14 am »
No one is here, move along. On a serious note, NA peaks reach 70 people on the server occasionally, often gravitates around 50. China is still number one, but EU is dead this time around.

261
General Discussion / Re: Siege Sundays ! Vote in Poll !
« on: June 26, 2017, 11:30:58 pm »
Give double xp/gold on certain hours of the day perhaps, or day(s) of the week. That'd be an incentive.

262
General Discussion / Re: c-RPG funny guides
« on: June 24, 2017, 12:48:29 am »
1:20 on the first video. Look at that fucking player count. How long has it been since it was on this game ?

263
Suggestions Corner / Re: Make N1PS the Boss of Shieldmaiden DTV Wave
« on: June 22, 2017, 05:59:57 pm »
Admins should all be included in waves  8-)

We need a wave with bots only equipped with great mauls and hammers (first stage) to symbolize admins. Dunno what armor they'd have, but why not ?

265
General Discussion / Re: WSE2 Has Been Added
« on: June 16, 2017, 04:28:45 pm »
That's great news, any info on when the servers will be back up ?

266
Bannerlord will come, and it'll start all over again.

visitors can't see pics , please register or login

267
Summer sales may be coming in a week, the dates leaked a while back.

268
General Discussion / Re: Keeping New Players
« on: June 14, 2017, 11:00:17 pm »
Too much of anything kills it. Grind is one of those things, especially when you consider it's only a mod from a game whose sequel is almost out.

269
General Discussion / Re: Keeping New Players
« on: June 14, 2017, 07:46:58 pm »
Again giving you an option to "Skip the fun" kills the new player as well. Why even bother with a new character when you can "Skip the fun" play as a higher level, never retire, join a clan, use their looms. No point in grinding, no point in staying.

^

Or the reason I was gen 8 on my main character after thousands of hours, and had less than 15 heirlooms on my entire account. Why would I retire when the merc armory had an obscene amount of gear ? Having the XP counter ticking up to the next level is a some kind of objective you naturally set yourself, removing that is basically shooting yourself in the foot, especially when everyone have 2 more levels than you do.

270
General Discussion / Re: Keeping New Players
« on: June 14, 2017, 05:51:59 pm »
Softening up the grind would be a good start, rewamping the starting heirloom system (you get points you're able to relocate every month perhaps, but won't leave your account, instead of 4 mediocre MWs), and giving them 50k would be a nice start.
I say multiply the gold and XP gain by two, and reward assists (dunno if you can code it on warband, I think so), as well as kills, or reduce the XP curve so it doesn't takes that long to get into the game.


Why would I advocate for that ? Because I gave away my looms and retired my lvl 37 juggernaut-killer, and for a month, I tried to get back, and even with a gen 8 character, the grind is huge. I probably will never get back to 12 +3s by myself.

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