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Messages - MacX85

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241
General / Re: Why is the development so secretive.
« on: December 27, 2015, 09:44:42 pm »
I would buy Bannerlord if only for singleplayer. But my dream experience is more likely to be satisfied by MBG.

242
General / Re: Will combat be physics based?
« on: December 26, 2015, 11:21:12 pm »
need more maths and physics!

243
General / Re: I want to buy a key.
« on: December 26, 2015, 12:51:01 pm »
lot of b2p games become f2p after some time to increase its population is it possible in this case?

Yeah, but not indie games.

244
General / Re: Dev Blog #3 Recent Work
« on: December 23, 2015, 04:36:17 pm »
Thirdly, I know the plebs can only appreciate bloodshed and fights, but us bourgeoisie people can appreciate Autobus' great work such as this fine piece of clothing

Indeed. But I'll take a little bit of the credit as well (modeling)

245
General / Re: Dev Blog #3 Recent Work
« on: December 20, 2015, 11:50:06 pm »
I don't understand, how does everyone working on this game make money? Do they have side jobs or something?

https://www.youtube.com/watch?v=z52DrQFi4c4

246
General / Re: Dev Blog #3 Recent Work
« on: December 19, 2015, 10:00:11 pm »
Good decision not allowing decapitations or at least toning it down a lot. It can look rather silly...

booh!  :evil:

247
General / Re: Dev Blog #3 Recent Work
« on: December 19, 2015, 08:44:39 am »
Buttcap protects the rear end of shaft from splitting/damages, it also gives balance to spear for easier control of said spear. Aside from giving additional customisation option ofcourse.

I prefer Fin's answer   :|

248
General / Re: Dev Blog #3 Recent Work
« on: December 18, 2015, 07:29:28 pm »
Looking very nice!

249
General / Re: So about that alpha...
« on: December 15, 2015, 09:20:12 pm »
yea yea yea... what about devblogs?   :?

250
General / Re: So about that alpha...
« on: December 14, 2015, 12:07:55 am »
you guys are frustrating me... I'm impatiently waiting for a new devblog only to see these spam threads all the time.

251
General / Re: Weapon variety
« on: December 10, 2015, 11:54:01 pm »
Stop making new threads, I think new dev blog or what. :|

Seriously...

252
General / Re: Dev Blog #2 What is Melee?
« on: December 09, 2015, 11:45:13 am »
Nah, mate. What they're try to do will succeed and it will be epic. ;-)

Well, LiF apparently didn't prioritize combat as much. The old MBG build from last year already was pretty fun to play, easily on par with Warband.
In the end it will be a question of distributing players all over the map so that there won't be 500+ player cluttering one server which will most certainly result in heavy lags. Instanced battles were mentioned so I guess this is a way to get around that problem.

253
General / Re: Dev Blog #2 What is Melee?
« on: November 28, 2015, 01:59:54 pm »
Well, they spent quite some work on developing a good combat AI already.

I guess I'm okay with it either way. I just want to know for sure if the guy I'm killing was a mindless bot or a human player.

254
General / Re: Dev Blog #2 What is Melee?
« on: November 28, 2015, 09:13:06 am »
What makes you think that AI will be on the battlefield? From what I understood the NPCs/soldier tickets are probably supposed to be controlled by players just as it is in Strategus.

Well, then I would need clarification on that part. The way I understood it was that your alts/family members are the inhabitants of a city which the lord of the city can control however he likes.

(click to show/hide)

255
General / Re: Dev Blog #2 What is Melee?
« on: November 27, 2015, 08:52:09 pm »
another question:
is the idea of two distinct kingdoms still a thing? Or will every kind of player groups be created by players only?

also:
since NPCs will play a vital role in wars, is there a way to tell human enemies from NPCs? I guess most people would like to know if the one whose ass they're about to kick is a human being or not.

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