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General Discussion / Re: The Ranged Problem.
« on: December 17, 2017, 01:55:14 pm »Personally, I don't think there should be any 0 slot weapons past Hand Axe, but I'd like to know how the community feels about this before I discuss any changes with other balancers.
Who'd use the short swords then ? The maces are perhaps overkill, but why would the short swords be rendered useless ?
And about the thread itself, you're literally taking the best case scenario about damage for the bows, most people aren't even using this bow from personal experience. The problem we're facing is an invasion of crossbows, while archery itself is doing barely alright from what I've seen on the servers, from both perspectives of the archer and the victim. I rarely find myself killed by bows, since a torso shot only removes 20% of my hps when it happens (24 str, 7if, 68ba). You also need to consider something else, for archers to any deal damage, they need PD, which affects wpf. This means they can't wear any armor most of the time, nor invest wpf in melee because the overwhelming majority of those points will be spent on archery, which also makes PS investments less effective; add to that the fact you paid such a high price for your 10 PD that you can't escape nor even duel any able player in a melee standoff. All of those penalties affect archers, while on the other hand, you got crossbowmen, able to wear 45+ body armors, to have IF, melee wpf, shittons of agi and still remain accurate enough to snipe you from 50m, and potent enough in 1h/2h to stand a chance against a melee character. If anything, archery isn't in need of another nerf. Add some sort of PD requirement for crossbows and their builds will fall more in line with other ranged builds.