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Messages - Rogue_Eagle

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16
Beginner's Help and Guides / Re: New archer trend
« on: December 03, 2011, 06:37:01 am »
yeah too much messing with archery on account of the QQ'ers.

17
Game Balance Discussion / Re: Archery Balance Read and Discuss please !
« on: December 03, 2011, 06:24:14 am »
Actually, he got a point. One of the ways of making archery less rage inducing is nerfing the ranged part and buffing the melee abilities.

I sure used to melee more and run less when I could carry a good longsword instead of a weak hatchet.

18
Why are you calling for an archer nerf?

Archers get nerfed every second patch. My arrows that have been loomed twice only do +1 damage. I'm sick of people calling for more and more nerfs. We were just nerfed again, let it be.

I remember over a year ago archers bows were all pierce, and all did good damage and we only needed one stack of arrows and we could carry 2h swords, and we could jump and shoot, and there was no delay in shot, and the arrows flew faster. I know a lot of the 2h players out there would like to nerf us to a point where they no longer have to dodge arrows.

19
Announcements / Re: Latest version download
« on: December 03, 2011, 06:17:26 am »
now that there is a launcher that installs, can we just run launcher to update?

20
General Discussion / Re: Archery questions post patch
« on: November 30, 2011, 09:36:36 pm »
I had a look at armours and most of the higher tier ones seem to be about the same level, I think archery got nerfed more tbh.

21
General Discussion / Archery questions post patch
« on: November 30, 2011, 09:25:29 pm »
It seems the general consensus is that archery was buffed, but I've had a look on my equipment page and my sharp bodkins are only +1 now. What are base level bodkins in relation to sharp bodkins?

Also what were these supposed 'buffs'?

22
umm my sharp bodkins are only +1 now, was that a nerf?

23
Announcements / Re: Version 0.252
« on: November 30, 2011, 02:03:27 am »
what was wrong with the bodkin looms?

24
Game Balance Discussion / Re: Head Shots Need to Be Re-Balanced.
« on: November 25, 2011, 02:57:01 am »
in my opinion rus bow should be pierce too, 2 slots for pierce, 1 slot for cut?

25
how bout at 31 you can retire for 1 loom point, and at 33 you can retire to insta MW an item. (considering 33 takes like 37mil xp... its not OP)

THIS!

I've wanted this type of system for so long.

26
Suggestions Corner / Re: All thine hard work - Remade
« on: November 17, 2011, 09:55:21 pm »
ok,

can someone sum up all this stuff? it's been a while since I kept up with the play.

So we know what all thine hard work means now? If we get this in crpg does it carry across to strategus if you happen to be using the same gear?

27
Game Balance Discussion / Re: Head Shots Need to Be Re-Balanced.
« on: November 14, 2011, 08:42:45 pm »
It's hard enough to hit heads.

How hard is it to do a downward strike?

Exactly.

28
General Discussion / Re: LGN & PK merge
« on: October 27, 2011, 12:54:52 am »
that would be doing it justice.

29
Announcements / Re: Stronghold Test today on Eu4
« on: October 26, 2011, 08:06:45 am »
whats this gamemode about? is it 2 fortresses? sounds interesting at any rate.


30
Suggestions Corner / Re: Heirloom fusion !
« on: October 24, 2011, 12:52:32 am »
I like the idea but not the break chance.

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