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Realism Discussion / Re: Long Sword vs another sword
« on: May 20, 2012, 09:15:44 pm »
Blind guy wins, but Khorin survives a shamefur defeat by referencing Real Ultimate Power.
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there is a limit for turn speed in the game when running or swinging, it is just set very low and not considering weapon and armor weights and lenghts.
What if IF was an armor modifier. Like a natural armor + bonus count instead of hit points. I know it's left field but it makes sense to me. That way a high level in IF would actually see a naked peasant having natural armor resistance. Not really a relative referance but for example.
Battles aren't long enough to exhaust a trained soldiers, so stamina is un realistic at such small scales.
Except perhaps for sprinting.
Edit: Just did more scientific tests with my sword, 1h, swung it 12 times in a row then called it a quit, I could have went on and on, but you suggested 4-8 times before being tired.
Now keep in mind: 1) I am a lazy fuckhead in terrible physical shape and 2) Soldiers and Knights back then were trained and in good shape, as such they could swing their swords for far longer than me.
I was being ironic, we didn't add it yet. I can say it's on our priority list right after adding elves and magic.
I think if hit distances and angles were fixed, sidearms would already be a lot more viable. Currently, all you have to do in a tight situation is bend over and slash your opponent's feet and you have a high chance of a successful hit, even when he's right in your face. Imagine polearms for which only the head does damage, and the shaft just bounces when you are too close to the enemy.