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Messages - Tanken

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16
General Discussion / Re: Conquest maps are Satan's farts
« on: July 13, 2015, 02:55:48 am »

However Conquest =/= death of siege. Conquest was added to siege long after the population of siege plummeted. Many place blame on the big clans like KUTT and MB for killing siege by constantly farming x5 for onwards of 4-5 hours at a time with little opposition if both clans were not present. To make matters worse KUTT got bored of the no opposition and quit cRPG almost completely. MB then followed suit a year after KUTT or so gets boring having no opposition.


Heyyyyyyyyyyyyyyyyyyyyyyy! KUTT it out.

17
Prison was a bitch.

18
Faction Halls / Re: |KUTT| Now Hiring -- Apply Within [NA]
« on: May 20, 2015, 01:26:17 am »
RIP KUTT

Hold up. I just got back.

19
visitors can't see pics , please register or login

20
Diplomacy / Re: "Kutt's Reprisal"; A year in the making...
« on: December 13, 2014, 05:33:03 am »
This is news to me.

21
Bought last night with other KUTT guys, played only Siege (150+ people!!)

However, there is an annoying bug that when the gate is being hit, it makes this loud obnoxious sound everyone hears, regardless of location in proximity to the gate.

To get rid of that, temporarily delete the sound files "Dummy Hit" 1, 2, and 3.

Will probably spend more time with it this evening. I was enjoying it. There needs to be a larger diversity of weapons, armors, and gear. Right now there's like 6 armors per faction, 3-12 head pieces, 1 set of gloves,  1-3 sets of boots. 8 different shields (but they all feel very similar..) and the weapons there's only like 8-10 total per faction. The bloodlust mode is kind of cool though, and I really like taunting enemies by holding my shield and holding down Q to drum on my shield with my weapon.

On a side note; I didn't have any performance issues graphics wise or cpu wise. Make sure you are running in DX9 though, DX7 will give you texture issues and not load the armors and other stuff for some reason.

22
General Discussion / Re: So.. Siege was bumping.
« on: December 07, 2014, 08:07:41 pm »
I yearn for the days again when this is no longer shocking, but standard.

23
General / Re: New video up, Stronghold mode
« on: November 22, 2014, 03:52:36 am »
Very awesome.

24
I will abuse jump mechanics and develop the school of Pike-Fu early on.

Unless devs remove jump attacks...then that $1,000 pledge is looking awfully silly pretty soon...

25
General / Re: I'm gonna say what everyone is thinking....
« on: November 21, 2014, 01:23:05 am »
He's probably looking at a custom armor that has the penis exposed through it.

26
General / Re: So we started the kickstarter campaign...
« on: November 20, 2014, 01:56:00 am »
Sometimes I wish I wasn't the only person in KUTT with an actual job, or else we would gladly take that $9,000 package off your hands.

Hang tight though, you may have your first $1,000 pledge coming shortly.

27
General Discussion / Re: Pleasant Pheasant Peasant is a true peasant again!
« on: November 09, 2014, 07:51:45 am »
Loom your banner.

28
General Discussion / Re: best Character Ever
« on: November 09, 2014, 03:43:57 am »
for the longest time there were a bunch of Arabians that would chuck rocks at any female characters without their faces covered, even if they were on the same team.

Was this the Disenfranchised_Palestinians??

29
Congrats guys. Happy to say we beat the champion team once, your only loss, but also lost later on to you. Way to go, and congratulations again.

30
Faction Halls / Re: |KUTT| Now Hiring -- Apply Within [NA]
« on: November 03, 2014, 04:45:06 pm »
I don't know how I'm going to top this one when it comes to Christmas banner.... Really not sure.

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