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Edit: Proper tryhard will never attempt frontal attack against enemy army without backup. Very rarely will place himself in a risky situation. Most of the time will steal kills from other players, attacking from sides/behind. Will be last alive most of the time. Why? Because to tryhard k/d is the only thing that matters.
Looks pretty good. I know its WIP and still alpha, just thought I'd make some comments about what I saw from a semi devil's advocate viewpoint...I didn't really see much tricking/feinting/footwork/holds or advanced kind of play you see in cRPG. I only really counted one feint, and it was a feint that didn't change attack direction. What would have been a chamber didn't really lead to anything. Not saying that it should, but things like chambers make the combat more interesting. Things similar to that might spice up the gameplay (within the actual swinging/stabbing system though, not with disables like nudges/kicks etc). I guess if Chase had played this as much as cRPG we might see a more interesting duel