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Messages - Madcat

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16
General Off Topic / Re: Das electronica thread!
« on: April 05, 2011, 10:33:55 am »
Some of my gym workout songs ^^

Supermode - Tell me why
http://www.youtube.com/watch?v=GF_Oarek9_A

Prodigy - Hot ride
http://www.youtube.com/watch?v=HSZVs82NBoM

Orbital - Funny break
http://www.youtube.com/watch?v=534mip3llCg

Black Devil Disco Club - The Devil in Us
http://www.youtube.com/watch?v=IUQsHCQXVvA






17
Suggestions Corner / Re: Increase attack speed,reduce running speed.
« on: April 05, 2011, 10:19:55 am »
I don't think athletics does much, unless you are wearing light armor. In that case I think his extra movement speed is justified because of how fragile you become

About attack speed, well certain high damaging weapons are already scary fast. I don't think they should be made faster. Maybe there could be a less of a gap between the slower and the faster ones?




18
General Off Topic / Re: What We're Reading
« on: April 05, 2011, 10:05:31 am »
Ever since I started reading Joe Abercrombie I can't read anything else :(

19
General Discussion / Re: GUNS IN CRPG
« on: March 29, 2011, 07:26:54 pm »
Guys there is an excellent suggestion how to implement, balance it and not screw everything up in this topic

http://forum.c-rpg.net/index.php/topic,3368.0.html

20
Suggestions Corner / Re: Running speed on hills
« on: March 29, 2011, 07:21:48 pm »
Well it shouldn't be sprinting speed. But it shouldn't be walking speed either.

Being on top of a hill is supposed to give a big advantage. Not just in ranged but in melee as well. That advantage is insignificant the way it works now. Why not add something that will give the guys on higher grounds a greater advantage?

21
Suggestions Corner / Re: Running speed on hills
« on: March 29, 2011, 05:21:15 pm »
No need to get complicated.
All I suggested is a slight speed bonus when you are running down hill.

If that works, then maybe falling/sliding down mountains to your doom can be added later

22
Suggestions Corner / Re: Running speed on hills
« on: March 29, 2011, 12:02:33 pm »
Running down a steep hill? Good idea...NOT.
If anything, on steep hills you should be moving UP faster than down.


Hmm it's generally faster to go down then it is to go up.
Try running up this, then running down. See what takes you longer ^^

visitors can't see pics , please register or login



23
General Discussion / Re: GUNS IN CRPG
« on: March 29, 2011, 12:44:42 am »
If there was a musket version of Crpg, i would play it C:

24
General Discussion / Re: Unusual fighting styles
« on: March 29, 2011, 12:42:13 am »
If you have a way of fighting that is strange, weird, or completely impractical, post here



for example i have a character that fights exclusively with a buckler and throwing rocks... in melee mode

And do you actually hit anything?

25
Suggestions Corner / Re: Replacement for Siege Crossbow
« on: March 29, 2011, 12:33:51 am »
Also: would guns fire projectiles that go through armour? It's history repeating itself then. cRPG would see little to no armor being used since everyone would flock to guns.

As I understand it early Arquebusiers used armor and it helped protect against the firearms, at least the early versions.
But they stopped using armor because it cost a lot of money to fit your entire army with it. Even in the Napoleon wars, there were generals who wore half plates and helmets to protect against projectiles.

I think it basically came down to money. Arquebusiers wore cheaper to train and upkeep then a normal soldier. And plate was expensive.


26
Suggestions Corner / Re: Replacement for Siege Crossbow
« on: March 28, 2011, 11:24:54 pm »
the reason im against firearms is because the firing arc and the projectile speed. Both are at practical perfectly bound and neither can be changed to a reasonable amount without losing the concept of a gun.

If you ever play mods with guns you will notice that regardless of how inaccurate they get you still get kills. This is because there is no dependancy on the individual skill level. For a game so intensely based on skill (Making CoD derps look like WoW grinders) adding a weapon that bypasses any need to analyze when where and if to fire is wrong.  :evil:

I don't know. If you played that musket mod or the western mod before it, good players prevailed over worse ones :p

27
Suggestions Corner / Re: Replacement for Siege Crossbow
« on: March 28, 2011, 11:07:30 pm »
I want firearms :(

It could be seriously expensive to lower it's use. Like 20k or something :p

That way you can't be a hybrid firearms user without losing a lot of money.

28
Suggestions Corner / Re: Add a longer Broadsword
« on: March 28, 2011, 10:26:40 pm »
A sword between a longsword and a 2h great sword could be nice.
Like faster then a great sword and more damage then a long sword


29
Suggestions Corner / Re: Running speed on hills
« on: March 28, 2011, 10:14:49 pm »
yeah, but with chance of getting dmg...

Simply, dont do that.

Why should you be damaged for running down a hill?

30
Suggestions Corner / Running speed on hills
« on: March 28, 2011, 09:51:14 pm »
I try not to fight on hills but it is hard to avoid. The problem is that movement speed is the same whether I move up or down. Feels like walking in quicksand.

Is it possible to let you run down a hill faster then when you run up a hill?

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