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Messages - SteelDevil

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16
Game Admin aBooze / Re: [VOTE] nuffen/Lilith
« on: March 01, 2011, 06:25:42 pm »
let there be no doubt about lilith then ^

17
General Discussion / Re: Watched
« on: March 01, 2011, 02:12:37 pm »
hm could anyone tell me why i haz got watched plx :d ?
kinda made me curious^

18
the menuki are missing
also its too ugly imo

19
Suggestions Corner / double headed throwing axes
« on: February 28, 2011, 03:22:17 pm »
please.

20
Scene Editing / Re: Finished Maps
« on: February 28, 2011, 11:40:48 am »
the houses have been removed and the sea is now way deeper.

21
Scene Editing / Re: Sea Clash and Sea Battle
« on: February 28, 2011, 11:39:10 am »
a possibility would be to stuff the big ships with items like chests as a protection from arrows. but id actually like to keep it this way until i saw how it works out with alot of ppl

22
Closed Requests / Re: Permanent Ban Request: Balton (Poll Inside)
« on: February 28, 2011, 11:33:35 am »
keep him ofc whats wrong with u :d

23
Scene Editing / Sea Clash and Sea Battle
« on: February 27, 2011, 01:31:58 pm »
Sea Clash

(click to show/hide)

Sea Battle

(click to show/hide)

http://www.mbrepository.com/file.php?id=2625

24
Scene Editing / Re: Sea Clash and Sea Battle
« on: February 27, 2011, 12:17:10 pm »
ok i added walls to sea battle now, it would be ready to be played :>

edit: k now Sea Clash has its walls too :D

25
Scene Editing / Re: Sea Clash and Sea Battle
« on: February 27, 2011, 11:21:45 am »
i made it very deep so they hopefully die, but im going to add walls today, and the floor on the second map will be removed too.

26
Scene Editing / Sea Clash and Sea Battle
« on: February 27, 2011, 02:45:40 am »
Sea Clash ( finished )

(click to show/hide)

Sea Battle ( finished )

(click to show/hide)

:>

interested ?^^ mayb :D ?





http://rapidshare.com/files/450076508/scn_multi_scene_12.sco

http://rapidshare.com/files/450070219/scn_multi_scene_9.sco

27
count me in :> team doesnt matter^

28
sounds like american anti-terror policies
woot u came in from iran ? prison !

29
Suggestions Corner / Re: Autobalance - bring your suggestions
« on: February 25, 2011, 06:38:06 pm »
another way is to put the ppl in classes on the site means let em choose infantry cavalry or archers
and have restrictions for these classes on the servers, means for instance 10 archers each side 10 cav 10 infantry

and in order to prevent the users from choosing the wrong class u wont let archers and infantry spawn with a horse, infantry wont be able to have bows

also give the 3 classes different colours in their names and game list.

that way at least u wont have 30 archers against 30 infantry for instance :d

30
Suggestions Corner / Re: Autobalance - bring your suggestions
« on: February 25, 2011, 01:34:18 pm »
Banner balance more like banner stack. It is nice to be able to play with my clan on the same team and all, but when I see about 20+ people from the TS clan on the same team (using them as an example because I saw this happen the other day, could be any large clan) repeatedly rolling over the enemy it makes it a bit unbalanced for whoever isnt on the team with the bigger clans.

Autobalance is for balance, not stacking. It really does severely throw off the balance sometimes.

Also what that joxer idiot said about not being able to spectate the enemy is probably the first intelligent thing I have seen him post and I think that is a good idea to prevent people on voice chats from hunting down certain players after one of them dies. It happens more than you think.

gotta have a small dick for that kind of thing :d

might aswell make a bountyhunter mod out of it^

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