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Messages - Pandemona

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16
Game Admin Feedback / Re: [EU] Pandemona
« on: January 04, 2018, 03:29:46 pm »
Official panda thread now:

(click to show/hide)

Never too stupid!  :lol:

17
Announcements / Re: 0.5.2.0, New Year, New Balance(tm), New Beginnings
« on: January 04, 2018, 01:20:59 pm »
Someone just suggested this in the server and i support as i support anything with the word respec in it, that we should get a general free respec with drastic changes like these either when the balancing process is entirely done or now. (or why not both times)  :D

18
Game Admin Feedback / Re: [EU] Pandemona
« on: January 04, 2018, 09:30:03 am »
visitors can't see pics , please register or login

19
Game Admin Feedback / [EU] Pandemona
« on: January 04, 2018, 08:15:55 am »
Here we go.

Mind you imgur is blocked here but you can still post funny memes and gifs.

20
Strategus General Discussion / Re: IT SEEMS ITS OVER!
« on: January 02, 2018, 03:25:59 pm »
Strategus is alive and dead within a month ?

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21
Faction Halls / Re: [Merc] Mercenaries
« on: January 02, 2018, 10:21:08 am »
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22
I voted for keeping AI battles as well. I don't think fief voting will help anyone other than big factions or new factions which cling to the remnants of big factions.

23
Beginner's Help and Guides / Re: How do i get more downvotes in forums?
« on: January 01, 2018, 07:27:57 pm »
You can ask Bjord and GTX.  :lol:

24
General Discussion / Re: Can you remove night from the servers ?
« on: January 01, 2018, 07:12:00 pm »
I think anything that doesn't have the same affect on every player should be removed.

Such as rain, fog, orange fog(?),night etc. These things vary depending on the time you join the server, it's especially critical in long Strategus battles. For example the last Strategus battle i joined which was a year ago (bad joke sorry) i had orange fog for about first 45 minutes of the battle, when i relogged to server the fog was gone and the sun was shining once more which gave me unfair advantage, which i paid in return by playing even more terrible.

25
Faction Halls / Re: [Merc] Mercenaries
« on: January 01, 2018, 04:12:06 pm »
Seriously, not a single post in the last 1,5 years.

26
General Discussion / Re: Remove blocking
« on: January 01, 2018, 04:01:02 pm »

27
General Discussion / Re: Dear Cassiopeia !
« on: December 29, 2017, 10:27:10 pm »
it's not crpg

worse

it's a krems whatsapp group

Such thing would make authorities no longer track whatsapp messages that's for sure.

28
General Discussion / Re: Dear Cassiopeia !
« on: December 29, 2017, 10:20:25 pm »
Do you guys seriously have whatsapp group for crpg ?

It must be fun.  :lol:

29
Announcements / Re: 0.5.1.9 (well, almost) Christmas Miracles, more fixes
« on: December 28, 2017, 11:51:52 pm »
How about you implement shop respecs to make it easier for us to get rid of our unnecessary gold ?

It would be great for those who want to try over 9000 builds within a day, also it might mean lesser retirements because most people will no longer need to retire and change their builds, therefore lesser loompoints around which will probably increase loompoint prices therefore reduce the amount of gold players have.

For example, i just realised that i've made a mistake with my build and put 3 to shield instead of 2. So please allow me to pay for it with my gold rather than my time. If you want you can make it more valuable as you get to higher levels as well.

So if you are worried about people changing their builds before strategus battles to have the class advantage, it will cost them so much that it will not be a viable way.

30
Announcements / Re: 0.5.1.9 (well, almost) Christmas Miracles, more fixes
« on: December 28, 2017, 11:27:57 pm »
Considering that an average cRPG player is drowning in gold, it might be prudent to couple this strat reset with some form of a wipe to gold. The subject of a wipe has been a testy topic, but as far as I can tell, wiping (not all, but some amount) of gold is a better place to start. I'm still not sure whether I want to do this, so it'll take some time to mull it over.
Also, to combat the current state of gold, I'll be reducing gold gains. I attempted this on DTV, but oddly enough my code was rejected and ignored by the engine. Additionally, the Iron Bank of Calradia is aware of this problem, and as a countermeasure will begin the biweekly (or weekly) auction of a heirloom point soonTM.

How about you implement shop respecs to make it easier for us to get rid of our unnecessary gold ?

It would be great for those who want to try over 9000 builds within a day, also it might mean lesser retirements because most people will no longer need to retire and change their builds, therefore lesser loompoints around which will probably increase loompoint prices therefore reduce the amount of gold players have.

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