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Messages - ObiWanKejoshi

Pages: 1 [2]
16
Sell/Trade / Re: Thick Mail Mittens (+1) for sale
« on: March 17, 2012, 06:48:34 pm »
Price reduced a little since noone seems to be willing to negotiate with such a high price  :?

17
Sell/Trade / Re: Thick Mail Mittens (+1) for sale
« on: March 16, 2012, 04:01:13 pm »
another bump

18
Sell/Trade / Re: Thick Mail Mittens (+1) for sale
« on: March 15, 2012, 08:18:39 pm »
bump, still available for sale & negotiation :P

19
Suggestions Corner / Re: RAGEBall
« on: March 15, 2012, 01:33:27 am »
Make it so only the ball carrier can be killed at all, the rest can still be stunned.

20
Buy / Re: WTB ALL +1'S
« on: March 15, 2012, 12:33:27 am »
+1 Mail Mittens, 550k basis for negotiation

http://forum.c-rpg.net/index.php/topic,27929.new.html#new

21
Sell/Trade / Thick Mail Mittens (+1) for sale *SOLD*
« on: March 15, 2012, 12:31:10 am »
Looking to sell +1 Mail Mittens. 530k basis for negotiation. Already on the market, I'll lower the price a bit if you ask me nicely :P

22
Thanks for the answers, but that still doesn't explain why we first got no multiplier in the 7 vs 6 and a minute later with the exact same teams (unless i missed something) we did get multipliers.

Another question: Is there a minimal amount of players that has to be on the server before Multipliers (higher than x1) are enabled? Just asking because i never got one with just 2-4 players on the server.
If so - where is that amount?

23
How does it work? And why does it even exist? With a proper autobalance this should be unnecessary.
I was just wondering how it works, because this morning I was playing rageball and the multiplier acted a bit weird.
First it was 4 vs 3, we scored several goals and never got a multiplier. I guess this is OK since teams were unfair, but there's no way around that with 7 people.
Later it was 7 vs 6. On the first two goals we got no multiplier, but after those we went up to x5 with the exact same teams (no players quit or changed afaik). This seems pretty weird to me.
Is this even intended or is this just buggy?

I also seem to get this sometimes on battle with teams like 33 vs 30 or something similar, not as frequent as in rageball though.

24
Buy / Re: (buy) +1 or +2 gloves
« on: March 03, 2012, 09:23:59 pm »
Hi,
I have a lvl 31 Alt char i was thinking about sacrificing, so for the right price (lets say ~570k since it's going to kill my alt :P ) i could give you any +1 gauntlets.
The char has 21 Strength so i can equip all gauntlets.

Edit: also sent you a PM

25
Buy / Re: WTB 2 loompoints low req
« on: March 02, 2012, 06:13:03 pm »
are you still looking? I happen to have 2 Loompoints for sale (1 from my Main and 1 from an ALT i'm going to sacrifice).
575k each would be awesome, that would bring me very close to my first MW item ^.^

26
I thought at each tick (or whatever you want to call the time you get money/exp) you have a certain chance to break each item you are carrying at this particular tick. This is why you sometimes have to repair items you didn't spawn with, but picked them up somewhere.

27
Hi,

I've noticed one very annoying bug that occurs when you pick up (throwing) weapons a lot:
Let's say I spawn with 2 stacks of Heavy throwing Axes and a Long axe. Now I throw away all my axes, so theoretically i should have 2 free slos and a Long axe. When i now try to pick up any (throwing) weapon that is no Heavy throwing Axe I'll drop my Long axe to pick up whatever I've just selected.
However, this can be fixed by Putting my melee weapon in the first slot or by dropping the last of the throwing weapons instead of using it.

I guess this also means I'm still paying repair costs even after I've used up all my throwing weapons.
This issue also accurs with arrows and, I suppose, bolts.

Another (part of this) bug is the following:
If I put my Melee weapon in the first slot and the throwing weapons in the other slots, then use up all throwing weapons and pick up anything that's no throwing weapon i spawned with, I'll drop an empty stack of throwing weapons. This empty stack can be picked up again to use the secondary mode for attack and blocking.

28
Alright, thanks  :D
I just got riding 3 and a Rouncey. I guess more ps/shield would have been more effective but this is a lot more fun  :o

29
Beginner's Help and Guides / Question about dedicated / mounted Throwing
« on: December 28, 2011, 11:28:54 pm »
Hello,

I'm currently trying to decide what i should do with my Character. I'm on lvl 29 with about 350k exp to go.
My Build is:
21 Strength
15 Agility

6 PS
7 PT
5 ATH
5 WM
3 Shield

Polearm: 57
Throwing: 138

I'm using Throwing Spears and Lances most of the time, usually 1-3  Lances.

Now my Question:
Would it be worth getting 3 Riding with my remaining 3 Skillpoints? Or should i just wait until i can retire and get more riding + HA next gen? It would even be enough for me if I could only use the secondary mode of the throwing lances properly, though i have no idea if 3 Riding, 6 PS and 57 Pole WPF and a Rouncey or Palfrey are enough for that.
If riding is not worth the points I might go for 1 PS and 2 IF or 1 PS and 2 Shield (more likely 2 Shield).

Thanks in advance!

Greetings,
ObiWankejoshi

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