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Messages - Cris

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 20, 2012, 08:32:01 pm »
hm, feels like a few things have been balanced around not being op at lvl 34,  making them merely acceptable at lvl 30.  I guess HA is the most vulnerable class to that solution.

Even at level 34 its not well balanced, I know for a fact at least 2 level 34+ HAs.

I am much in favour of this particular HA buff :

+2000% damage against people riding a horse and with a crossbow equipped


 :lol:

Joke aside :-P for effectiveness sake, HX is much more accurate, does more damage, doesn't require PD, both light crossbow and steel bolts are cheaper than standar HA equipment, HX can wait till the perfect moment to shoot as the reticule is always the same and with the levels of WP that dedicated HX have their reload is only a bit slower than a HA's (especially with MW crossbow), and all of these can be done at level 30.

I'm not saying nerf HX, not at all, it just shows how badly balanced horse archery is.

Buff HA skill! :D (Maybe not for HX :P)

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General Discussion / Re: Where did you learn about Mount & Blade?
« on: December 20, 2012, 08:25:55 pm »
I got the original mount and blade ages ago after seeing an internet adv (oh good old dead armies vs one HA :D) and then got warband when it was on steam

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General Discussion / Re: HEIRLOOM POINT
« on: December 19, 2012, 03:10:05 pm »
Sadly no, once you loom something, it is loomed.

You can always try to trade your looms though

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I'm selling troops for cRPG gold.

At the time of writting this post, I have 633 troops. I am usually around Dhirim (merc territory, EU)

Troop are hard to come by so make decent offers - PM for a quick response or post here, i don't mind.

Term and conditions: All payments are made in advance as purchaser can check that I do have the troops - Buyer must come to my location or surrounding areas for a transfer safe from invader armies - I am happy to do the trade on cRPG IRC so that devs can see it - As a true mercenary these troops are being sold to anyone willing to pay a good price

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 16, 2012, 09:21:13 pm »
So, I started playing HA again recently, and now reached lvl 30. What can I say?
1) It's super expensive comparing with efficiency in battle.
2) Aim is really bad, only good for shooting horses in close/middle range
3) HA-melee hybrid is actually not THAT bad. But worse than pure 1h-shield cav.
4) Playing as pure HA (only shooting) is really a pain.
5) But a lot of fun though.

Thats a good post.

Its true HA is fun. But giving it a small buff wont hurt

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 13, 2012, 09:23:36 pm »
It'd be nice for devs to post their plans here

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 12, 2012, 11:41:51 pm »
Bug post

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 12, 2012, 11:41:26 pm »
You cant broke a broken thread , its a fact a handful of GK horse my old friendchers rule the server with a very high K/D and all what the thread opener want is the correct ha build.

Torben you sucks,  you are out of date , your golden time is over .Your another loser who cant accept the basic hardcore/grind gaming rules (like the silly thread opener) If you play 24/7,  you dominate the battlefield .If not all ................ look at you  haha
All your shitty Cav threads, all the bawling , the future is GK.
Go,  play stone thrower.

Why would we listen to you, who's signature says
Quote
Got no Balls? Play archer. Got no sex? Play horse archer.

Clearly an idiotic post.

For the record, I did play a lot once, I did dominate the battlefield, won all rounds most of the time, then we got super nerfed, then nerf again, again, again, and again. And then nerfed so more. Clearly you dont understand what grinding is.

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 12, 2012, 12:57:12 pm »
I thought we had rules to discriminate between people being dicks or not. No HA's aren't always being dicks, thats your opinion. I really enjoy playing ranged cav, but guess how fun it is for me who barely got any looms to play as a HA, you should try it out. Barely doing any damage, getting raped by other ranged and cavalry. Because of people like you lobbying against one of the weakest classes in the game because you find their playstyle to be dicky. Lancers "destroy" my fun, I used to have an agenda against them, but now I just join siege and have fun instead. If you want people to destroy your fragile sense of having fun, you will surely find a way. And it seems like a lot of people, just relax and get over it.

Looms don't make it much better.

And that is the whole point about asking the devs to take away the -10wpp per HA point. With loomed equipment and an accurate build, HA cant get even close to anything called accurate and are penalized when not our horses.

For example. An Arabian horn bow user with 4 HA has already spent at least 11 skill points to shoot on horse, plus another 8 for WM to in theory shoot well. That's 19 skill points, 11 of which are useless off horse in battle, which can die really quickly, and not even used in siege or strat...

HA already pay 11 extra skill points, 11! (some even more points) to shoot off horseback, maybe with some accuracy, why should we be penalized for spending those points? with the penalty we will still be inaccurate, but at least we'll be more useful on foot and be a bit less random off horseback.

Making WPP reductions for HA skill is like making melee cav's athletics or speed in general because for part of the game they are really quickly, or reduce their damage on foot because they can't fight on the ground for some magical reason.

The current so called balance is based on hate towards the class, not on real balance, and something must be done about it. --- As other HA and I have mentioned before, be it a buff, or the elimination of ranged cav in the game, something must be done, because nerf for hate is plainly unfair in a system that is design to build a character as you want it, we are not playing outside the rules of the game, why should we be penalized?


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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 11, 2012, 10:40:33 pm »
Also, would like to point out that we already have balance discussion subforum...

And no, I won't support you unless you support my hybrids :)

But much more people look at this forums.

I'm all for hybrids, I loved the old days when everyone could do ranged and melee if they wished :-) Isn't doing what you want the point of cRPG after all? no set classes? I'd be nice to see that again

26
General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 11, 2012, 12:14:07 am »
We'll need a lot of ranged/melee hybrids and them being really strong to fight against horse archers being decent again. Kafein is right, problem with HA is that there's no proper counter and that's why it must stay UP and underused.

Actually all ranged are counter, specially crossbows and archers. Open field - good archer vs good HA at mid range+, archer will always win.

This small buff is by no means a proper buff that will make a difference to HA numbers or tangible effectiveness

27
General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 10, 2012, 10:28:18 pm »
So, you feel underpowered. Has this anything to do with how fun it is for other classes to fight your class ? No.

Ho I'm sorry, I thought the debate was more like the whole community against HAs

Again, others ? Who exactly ? HA ? That's hardly a correct use of "others". I mean yeah I am not an HA myself but not everybody else is an HA. Btw "their nerfs" = decisions coming from the balance team.

Surely I wouldn't use a shield and throwing weapons if that was the case.



Playing as a melee character doesn't generate a tenth of the rage HAs do. Deal with it. This is not an intolerant view, it's a fact. What you just said proves you are yourself extremely egoistic, or trolling.

This is not a balance issue, I would be fine with balanced HA if fighting them was enjoyable. It is not and never will be no matter how much they are nerfed, so I think the only way to solve this problem is to keep the HA population at a minimum.

Kafein, you couldn't be more wrong, it is completely a balance issue. All player should have the same chances of getting high scores in all types of gameplay. The fun to fight HA is also a none measurable point, I enjoy fighting HA on archer alts, on cav. On melee alts, I dont mind them either, I keep away from open as much as I can, but a horse lancer is much more deadly than a HA.

The debate is also about the skill "horse archery".

That a decision comes from the balance team doesn't mean it a right decision. Right now HA is very nerfed, and even more underpowered in game modes like siege and strat.

HA is a part of the game, as decided by the devs, so it should be balanced properly. If you particularly hate HAs, go melee servers. So many people complain about ranged and mounted range here that it surprises me that the melee server isn't always full.

HA generate rage only on players that lack "real" battle awareness and team play skill when in unfavorable terrain.

And besides, what is the difference rage wise of a HA shooting while standing still and one shooting but a bit more accurately? if you are melee, nothing at all, both time he is out of range... If you are ranged on foot, I rather the HA be moving, time it well and your shots will kill them in one go.

And for the record, back in the old days when I could take on most of a team on my own as a AHA, there were less HA than now... We will never go back to those days (impossible to get the level needed now) and neither am I asking in this thread for anything close to back then (50 speed courser and a reticule that would not open at top speed)

Elimination of the WPP penalty will not increase the number of long term horse archers (people who play it more than a couple of days as stf) HA is a very different class to anyone other, if you love it, you will always play it, if you dont, you will get bored. If you see it as an easy way to get close and shoot, proper HA will kill you instantly.

Look at the pics in the OP, look at the video, do the math, or find similar values in single player if you manage to modify it to cRPG, the change we are asking for is very small, it will make HA fairer, it will not mean nightmare on melee without shield. Because that is the only kind of people with no real defense against HA other than good armor and a brain :-P

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 09, 2012, 11:28:13 pm »
I've been off for a couple of days, I've just had a quick look all post, and its just funny how people complain about HA so much and about what we are asking. I am assuming most people haven't even looked at my video to have a decent understanding of what we are talking about.

Bonze, I've gotten much more than 20 kills as HA, i will assure you, those 20 kills are not of full health people, and probably a lot are bumping and sideweapon. And peasants.

Also, most best melee players will survive a HA one to one, it only takes some awareness and understanding of the HA class (not hard if you actually look at it with a bit of brains)

As usual, most people here complain about HA with really baseless arguments and limited experience on the class, it weaknesses and strength. Furthermore, good players doesn't mean the class is balanced, many of my clan mates can get a decent score on peasant gear, that doesn't mean peasant gear is OP.

Horse Archery needs a buff, right now, it takes easily over 8 arrows (not bodkin, too expensive to upkeep, but still over 5 of them anyway) to kill anyone of decent armor, landing those arrows at speed is already very hard, as player skill is totally ignored by huge reticules...

Also, because of the hate of people for HA, the HA WPP penalty means we are underpowered on foot, which means all small anti cav maps, rageball, DTV, siege and any strat battle without horses. That is most of the game.

HA should be buffed in order to be balanced, or allowed to have different builds for all game types but battle... or removed, which would mean a skill and attribute point reset for all people with HA skill and all loom points given back.

Lessing - I would love to play on a ranged only server, it would be fun, but im insane that wat :-P

About upkeep, the problem with upkeep is that HA pay for the increased archery upkeep, but we already carry most cost than many melee players, and HA delaying is just as bad as campers. I personally will not delay if I dont have a chance, unless i really wanna get one player. I will usually change to sword or stand still to be killed.



To reply to one of jokers all post - A game mode where HA was worth using but its not kill all only would be great, right now HA is nerfed only cos people in battle cry about it. I cant remember the last time someone that only played siege cried about HAs :)

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 07, 2012, 08:24:54 pm »
Regardless on the situation, there is another point: When dehorsed (which is easily done) HA still have to live the HA WPP penalty, thats another unfairness on the class.

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General Discussion / Re: So, is Horse Archery Skill really Balanced?
« on: December 07, 2012, 06:52:27 pm »
It's not a major buff. How the hell would it slow down the play? If anything allowing HA to actually get some kills would make the game go faster.

No point keeping a class UP and stopping them from becoming a little less UP. You can't get rid of HA unless they are removed from the game. So if they are going to be included they should be able to do something.

Yup and even then it's a gamble. Same as shot gunning lancers head on for speed bonus. You miss and it usually means you're dead/almost dead. Bump shooting successfully every time is also very difficult.

I agree with that post entirely, I almost posted something similar in the original post.

Cepeshi, I would love to see you playing HA and doing well at it, shooting while moving and topping the scores.


There is a reason I posted the videos and pictures. Taking off the WPP penalty for using HA skill will by no means what to ever make us as accurate as foot archers, not even close.

And HA do have lots of counters:

Archers, throwers (any melee can be thrower), crossbows, smart shielders... In a city map anyone can kill us...We have no defense vs ranged, and if they get us when going forward, we are killed in one shot.

Now, people say we are unfair in an open map? Well, what about looking at it the other way, HA sucks at siege, it sucks in small maps, it sucks in very hilly small maps. The penalty even applies on foot.

Certain play styles have no defense in a open situation in a one to one vs HA, that is like cav complaing that pikes kill them, or shielders saying that axes break their shields

Quote
i have 7 ath and i cannot dodge to Cris or Corsair, they seem to hit with every arrow

Please look at my video, at the end you will see a shot that goes completely to the right, if you were riding a plate charger, it would have still missed.

I dont know how people do not get this, we are not asking for a massive buff, but a tiny change which could make the class more enjoyable. It will not ruin gameplay, it will not make life horrible more horrible for unprotected melee, its a tiny change. If any melee class was half as nerfed as HA, there would be uproar in the forums

Quote
Yes, the HA skill is UP. No, it should not be buffed again...

Again? Lol ...it has never ever been buffed, ever. I've been playing for longer than most people here, so I know. It has been nerfed when targeted as a class, and it has been nerfed when archery as a whole has been nerfed. Nerf nerf on top of nerf has led us to what the class is now, a joke.

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