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Messages - Cup1d

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16
General Discussion / Re: Ranged stun solution and use for IF
« on: September 03, 2014, 08:59:24 am »
So, how many if points you propose to spend to become an armoured longbow ballista, that can't be interrupted by pesky low pd enemy archers?

17
Thank you for info about  damage distribution. BTW, any plans for backstab bonus for damage? For torso and head for example.

And what about 13PD builds, it still negates all penalties, or it's just a flaw in calculation?

18
San, are you sure that formula for PD\weapon points influence is correct?

19
Game Balance Discussion / Re: Ideas for fixing range
« on: July 15, 2014, 06:22:38 pm »
1) Make most bows at least 2 slots, some of the higher end bows 3 slots.

Let's kill all hybrids builds.

#chamberoftears

20
Announcements / Re: 0.3.3.9
« on: July 13, 2014, 11:06:43 am »
big improvements, TY Donkey


21
Suggestions Corner / Re: Archery overhaul
« on: July 13, 2014, 08:03:37 am »
You propose to use 2 kind of arrows and assume that archer must switch between them on fly?

22
Game Balance Discussion / Re: Ideas for fixing range
« on: July 11, 2014, 01:08:22 pm »
make 0 slot shovel and teach infantry to dig trenches

23
General Discussion / Re: Suggest "Title of Nobility" titles
« on: April 06, 2014, 03:56:12 pm »
[name] Peaceable guy, that kill only for self-defence

24
Good idea, but too soft restrictions. I think that armor requirement must amount to armor weight. This will separate light, medium and heavy troops, and add some more sense to high str builds.

25
Buy / Looking for Voulge +3
« on: April 06, 2014, 10:18:18 am »
post here, or pm me, if you got this thingy.

26
Game Balance Discussion / Re: Nerf ranged
« on: December 10, 2013, 11:50:16 am »
Archers can hold aim for quite a long time themselves.

I wish that your erection will be as long, as archer ability to hold aim with 163 wpf in archery.

27
Game Balance Discussion / Re: Nerf ranged
« on: December 09, 2013, 12:42:47 pm »
Why this tread still in Suggestion corner? It's wet and salty like an ocean.

28
General Discussion / Re: WPP Sum and Cost Formula Rework(Includes WM)
« on: November 25, 2013, 10:48:32 pm »
We're talking about different classes I think. I'm talking about 13 shield rondel trolls. 13 shield skill or 6 shield skill don't make much difference when mounted; if you don't want to get bumped, bring a fauchard or something and rear the horse.

It make huge difference, because 13 shield skill forcefield will make almost imunne to damage your horse too.

Also - with 39 agi you'll have enough wpf to use hunting crossbow. Or darts. Or scythe, or another discouraging weapon.

29
General Discussion / Re: WPP Sum and Cost Formula Rework(Includes WM)
« on: November 25, 2013, 09:10:37 pm »
And what makes you think that only shielder should have a very small variation for their build? The variation range compared to pure melee is already smaler because they can convert less skill points(needed for shield).

Cmon, no one force you to take powerstrike dude. You are absolutely free to do any freak defensive build.


13 shield characters may be annoying to fight, but they don't really affect the outcome of the round (in either battle or siege), so it's not a balance issue. Besides, they can be easily countered with kicks, nudges, crushthrough, and teamwork (shields only protect roughly your front third arc from melee, regardless of shield skill).

I'm always amazed by the players that run around with solely a longsword (and 2 free slots) then complain about cav, ranged, and/or shielders. Bring a spear, hunting xbow, shield, or axe/maul. Your Longsword is great in a lot of situations, but you can't expect it to be ideal for EVERY situation. Whatever class annoys you most, use your 2 free slots to equip its counter.

Try to nudge, kick or crushtrough lolshield horseman with a charger-bumper.

30
General Discussion / Re: WPP Sum and Cost Formula Rework(Includes WM)
« on: November 25, 2013, 04:14:20 pm »
Problem isnt shield skill need AGI (if it was STR, you would see STR crutcher with unbreakable shield, thats why it is AGI, even though it would solve the very high ATH problem)

Dont you think that it'll be more realistic to have both STR/AG requirements for shields? I do not mean that steel shield must have 21str/21agi requirements, but 15/15 looks way better than contemporary builds with 13 shield skill.

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