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General Discussion / Re: Ranged stun solution and use for IF
« on: September 03, 2014, 08:59:24 am »
So, how many if points you propose to spend to become an armoured longbow ballista, that can't be interrupted by pesky low pd enemy archers?
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1) Make most bows at least 2 slots, some of the higher end bows 3 slots.
Archers can hold aim for quite a long time themselves.
We're talking about different classes I think. I'm talking about 13 shield rondel trolls. 13 shield skill or 6 shield skill don't make much difference when mounted; if you don't want to get bumped, bring a fauchard or something and rear the horse.
And what makes you think that only shielder should have a very small variation for their build? The variation range compared to pure melee is already smaler because they can convert less skill points(needed for shield).
13 shield characters may be annoying to fight, but they don't really affect the outcome of the round (in either battle or siege), so it's not a balance issue. Besides, they can be easily countered with kicks, nudges, crushthrough, and teamwork (shields only protect roughly your front third arc from melee, regardless of shield skill).
I'm always amazed by the players that run around with solely a longsword (and 2 free slots) then complain about cav, ranged, and/or shielders. Bring a spear, hunting xbow, shield, or axe/maul. Your Longsword is great in a lot of situations, but you can't expect it to be ideal for EVERY situation. Whatever class annoys you most, use your 2 free slots to equip its counter.
Problem isnt shield skill need AGI (if it was STR, you would see STR crutcher with unbreakable shield, thats why it is AGI, even though it would solve the very high ATH problem)