Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kafein

Pages: 1 ... 918 919 [920] 921
13786
Announcements / Re: Version 0.200 Released
« on: January 05, 2011, 01:50:47 pm »
Archery : way better than before

Upkeep : complete fail

13787
Beginner's Help and Guides / Re: Light/Medium Cavalry Survival Guide
« on: January 05, 2011, 12:02:37 pm »
My input to this thread is regarding HA's
I would suggest that HA's are any cavs worst danger,
I am primarily a HA and only die to cav by being boxed in, running into obstacles or poor awareness in general.

The best thing cavalry can do to counter horsearchers is to stay at range and try to come from behind when the HA is looking the other direction.

Lure HA's into friendly archer fire.

Use lance of compensation to take out horse. (horsearchers like to stay just out of range and sometimes understimate the LoC's range.

#1 Work in groups to focus on HA's first.
groups of cavalry focusing on HA's are pretty effective.
if you don't take out the horse/archer pretty soon your cavalry squadron will be a lumbering group of slow footmen.

This is a very important point.

If you don't have any ranged weapon on horse, don't even try to fight anything that has ranged weapons and a mount. The lack of a bump and the way horses work will simply lead to your (horse) death. Even if you are in a group of 10 cav, taking out an HA only relies on his errors, and many of your teammates will loose their horse in the process, either due to enemy arrows or to teamwounding. So the best reaction vs HA is retreating to your "carrier", meaning the mob on foot, especially ally archers.

Cavalry requires a little bit of patience at round starts. You need the enemy to be engaged to do your work properly.

13788
Actually, a player I know had the reverse idea :

Make strategus battles work like SP battles, with grouped reinforcements.

13789
I put all this in google trac, in case my english was broken, and...  :shock:
It finally revealed it's splendor to me !
All hail OP ! :P

Is this some kind of... joke in another language that was googLOLtranslated into english ?

13790
Spam / Re: Karma board
« on: January 04, 2011, 02:46:47 pm »
Meh... people that I agree with in one thread get a + from me...

...then I see they haven't the same opinion about another thing  :mad:

they get -2  :twisted:


If I continue like that, I'll soon end up giving negative karma to everyone...


EDIT : HO NOES, THE KARMA POINTS TURNED INTO TROLL POINTS

13791
Beginner's Help and Guides / How to use a lolaxe
« on: January 04, 2011, 02:39:08 pm »
As we are currently seing more and more Looney Tunes Axes (aka lolaxe) in use lately, I found useful to make a short guide on how it should be used situational-wise.

1) Anti-cav

There are three different situations :

- You are somehow protected by a building, and you are protecting a small street from cavalry attacks. Pretty much intuitive : just hide with the correct side swing prepared, jump slash when you see a cav man coming. Sounds simple but requires timing practice.

- You are in an open field, protecting yourself or a few teammates from lancers. Just use your axe like a pike, don't forget to do some nice strafing and allways try to follow your teammates, as they are too dumb to follow you. When the horse is stopped go behind it and take a small distance to avoid hitting the shield and get max damage with an overhead swing. If you don't have much time, swing in a way you bypass the shield, but be sure to hit the horse too, unless you want it for you. When the rider is dehorsed, it's the moment to hold your overhead swing for a short moment (less than 1 second) to get the maximum damage of it, because you likely won't be able to get two free hits.

- You are  in an open field and protecting yourself from a LoC. Very difficult to do, but possible : strafe left and prepare a thrust when you see the rider coming. When he's close enough, strafe right and release your hit towards the horse head as soon as possible. Do NOT jump !

2) In a mob

First thing you need to know : your ping must be low and the server machine has to handle the data with ease if you don't want to see overhead swings turn into side swings that will likely make some nice tk's and make you look stupid (even more than the simple fact of wielding a lolaxe).

- You should make sure there is no ally behind you if you want to use the overhead swing. It's funny but not good for your bank account nor for your reputation to kill allies like that.

- Only use side swings when you are the last man of one side of the mob. Be wary because the axe is very long and the attack is extremely wide, so you can hit people behind you that you didn't see. Do some spinning to add damage and hit earlier.

- The thrust attack is just like using a pike, except you only have 21 pierce damage and it's way slower. You need a good speed bonus to get something from it.

No matter what attack you use, timing is your main ally to catch the enemy when he's not blocking. As an infantry with excellent reach and rather bad self defense, you have to be exceptionally aware of surroundings to poke every enemy you can, just like with a pike. And be fast to react when the tides of the battle change. You won't likely be able to survive long when mobbed. Just like for all weapons, attacking someone who was in your back half a second ago is a very good way to get easy kills.

3) Duel

You have to be a skilled blocker, aware of feints, kicks and other stuff to perform in duels. Avoid thrusts, they are too slow. The best tactic against an average player is doing some feinting or nasty facehug footwork to oneshot his back. Against more skilled players, play with your range advantage : block, attack then jump away and attack at the same time. Works wonders because most don't think you are going to use the jump. So don't overuse it, and never jump before a duel on the battlefield.

You will find great difficulties with two handers. They are faster, have 4 attack directions, and your reach advantage is EXTREMELY reduced due to the lolstab animation, that will hit your body faster than a side swing will catch the body of your opponent. Be very wary with blocking since their animation is both faster and able to do damage for a longer time ! Even when the blade doesn't move anymore, it can still be lethal ! So usually what you will have do to is relying a bit on your armor, try to hit the "dead angles" of their swings by jumping left or right and attack at the same time. Don't forget to try facehug + overhead.

Mace users. Never forget to block their side swings, and directly jump slash. Most "skilled" maulers know how to spin 180° so facehugging will likely end in your death. You can try to spam them with left swings accelerated by spinning if they feint.

Be aware of the ghost reach of one handers. Take them seriously. You are better overblocking than getting oneshot by a NCS wielded by a 10PS monster. Many of them will feint so try spamming after a while. You don't have any shield to slow you down so you'll probably have the footwork advantage. Your weapon is a shield murderer with it's massive damage and reach. Don't hesitate to spam their shield and keep the distance. When they have lost it, however, the speed difference will be extreme, and they will maybe be able to completly outspam you. As always, play with reach and side swings.

Finally, you can make profit of the bugs left in the game engine. Making very quick feints can randomly make you "slash" extremely fast, maybe even without any animation. Don't rely on that. It's luck and lag, mostly. I don't know exactly why this problem is bigger with this weapon, but it's probably due to it's very low speed rating.

4) Being an hero

Now it's time to wear your armor and play the hero ! You will likely not be as succesful as one handers with this. When you are alone against a dozen of enemies, the first thing you have to do is constantly being aggressive. This is the most important part. If you don't head straight on into the enemy mob, they will likely shoot you down before you can make any kills. Second line men will usually think they are safe. Thus, try to move and circle into the mob. Make them turn, hit each other. Never attack the same guy twice, as others will then be able to prepare and attack. Use the overhead swing to reduce the "dead angle" problem.

Aim for people without head protection first. Those are usually either good players or ranged. Then go for long range thrust weapons. Now they should be a little more scattered. Try to take them down one at a time. Isolate one and spam him (turtles won't attack, too scared). If you "sense" another guy is coming in your back, or see a change in the behavior of your victim, prepare a side swing and quicly turn. Release the swing when you think you won't hit the char you were isolating. This will often oneshot the guy trying to backstab you. But not if it was a shield user as they will likely hold their block while advancing, nor if it's a skilled player as those know very well this "showing your back to your opponent" trick.

This concludes this little tutorial about how a lolaxe should be used in an efficient way and with style.

13792
Spam / Re: [Game] cmp's Kharma
« on: January 04, 2011, 02:23:01 pm »
Yes ! 1337

13793
Spam / Re: The "Rate The Above Song" Thread
« on: January 04, 2011, 02:22:08 pm »
Definatly one of the best russian pagan metal bands, very beautiful female vocal. But for some reason i don't like the guitars in this specific song.

Here's some of my favourite:
Amon Amarth - Runes to my memory
http://www.youtube.com/watch?v=TVWBJHVSrAE

Nice !

Let's add some diversity

http://www.youtube.com/watch?v=RAP5fL84sKw

13794
Scene Editing / Re: Siege Map: Khirin Castle
« on: January 04, 2011, 01:13:14 am »
It's not too small imo, but watch the spawn points. Defenders shouldn't spawn directly on walls, but should also have enough time to reach them before the attackers.

13795
Scene Editing / Re: Scene Editing: How To
« on: January 04, 2011, 01:10:52 am »
I suggest you add to your post that the part about the quick scene chooser AND the module system are completly useless if you just want to make maps. These steps are by far the most annoying to do.

To avoid using the module system, simply edit the text files directly (scenes, strings and scripts if you want to test the spawns with AI).

To add a map in scenes.txt, simply copy the 4 lines of a multi map and paste them after all the multiplayer maps, then make the correct changes. As simple with strings.txt


13796
Suggestions Corner / Re: [cRPG Battle] - Remove Ladders
« on: January 04, 2011, 12:55:19 am »
Even a map with very few roofs turns into a camping nightmare :
(click to show/hide)

And shorter ladders wouldn't help at all. Ladders simply make every map with at least one spot to camp/glitch a camp/glitch paradise.

13797
Spam / Re: Question?
« on: January 03, 2011, 08:21:29 pm »
Go ahead, just dont add anything related to pron or racism :D  /acts innocent.

I blocked your avatar with adblock  8)

13798
Suggestions Corner / Re: [cRPG Battle] - Remove Ladders
« on: January 03, 2011, 08:19:04 pm »
Agreed with the OP.

Ladders turn every roof into unreachable sniper nests. That's the main problem, and it is nearly gamebreaking on village maps. After that we can continue with :

- Horses able to go on them
- They are stopping horses (obviously the charge would simply destruct the ladder)
- They are immune to physics
- They are anti-arrow shields
- They are never used in a realistic way

You can't possibly develop a game where a specific class is immune to anything apart itself.

13799
Spam / Re: Spoiler test
« on: January 03, 2011, 04:53:59 pm »
visitors can't see pics , please register or login


xD

Get a real navigator...

13800
Spam / Re: first in spam board.
« on: January 03, 2011, 04:08:26 pm »
Spaaaaam !

*searching an youtube video of a spammer *

Pages: 1 ... 918 919 [920] 921