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Scene Editing / Re: Kong Ming's MUCH IMPROVED Short Guide to Making Your Own Maps.
« on: January 25, 2011, 11:48:30 pm »In object mode, switch from placing scene props to placing entry points. Place two entry points, one for each team, and point them in the general direction you want players to face when they spawn. Then select each point and on the left there are two fields, variable 1 and variable 2. For the first entry point make variable 1 "0" and for the second entry point make variable 1 "32". This makes them entry points 0 and 32 which are the two entry points the game uses to spawn the teams in Battle. For deathmatch you need to place entry points 0-63 all over the map.
For further detail, visit http://forums.taleworlds.com/index.php/topic,89831.0.html , it includes very good info about entry points and siege towers, portcullis...
When placing entry points for Battle mode, allways test your map with 200+ bots if you can to test the spawns. Only placing two of them forces the game to make players spawn in lines of 20 (or something like that). When a line is complete, the game make other people spawn in a line roughly one step backwards and so on when the current line is finished, so you must make sure there's enough space behind your spawn entry points (this is a common problem with custom maps).