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Messages - Spleen

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121
Maybe young people just give a shit about what their parents like/listened to.
http://www.southparkstudios.com/clips/103421/how-to-kill-a-fad

122
With an indian singer.

123
General Discussion / Re: There goes another one
« on: March 17, 2013, 03:53:26 pm »
The scary part is: if someone would release a unicorn mod for warband, I'm sure it would find its audience...

124
Suggestions Corner / Re: Cheating textures
« on: March 16, 2013, 09:30:17 pm »
Well done cmp.

btw: some of the legal texture change mods (realistic colors, calradia in darkness) also change the flora_kinds.txt (but only if you want the different grass, afaik its optional)

125
DayZ / Re: Day Z mod for ARMA II
« on: March 16, 2013, 05:26:23 pm »
As long as the non-mocaped zombies dont run zigzag, I dont give a fuck.
Because I've been doing fine with the amateur-lvl zombie animations, it was just the freaking way they moved that was annoying
And tbh, from what I've seen in the dev blogs up about the standalone until now, looks like the same gently swaying animation that we have in the dayz mod

126
DayZ / Re: Day Z mod for ARMA II
« on: March 16, 2013, 04:18:22 pm »
Yeah, getting DayZ as a ArmAIII mod would have been the best idea imho.
Maybe if the DayZ SA would be released already it would be different, but now that the ArmAIII alpha is already here, its just bad timing for the SA team really

127
Suggestions Corner / Re: Cheating textures
« on: March 16, 2013, 02:36:10 pm »
You don't seem very well informed. The speed bonus fix is up and running on test servers (EU1, EU2, NA1).

I cant find any mention of mounted projectiles being fixed in the wse2 changelogs - or do the test servers have their own changelog?

128
Suggestions Corner / Re: Cheating textures
« on: March 15, 2013, 10:43:52 pm »
Waiting for it since August 2012

edit: And I think I've been waiting even longer for speed bonus for mounted projectiles while we're at it...

129
WSE2 Beta / Re: Fixing horse glitches- Feasible?
« on: March 14, 2013, 11:26:41 am »
Yeah, it doesnt happen all the time anymore. Might be related to the total number of "horse"-agents on the map, cause at the start of the map it happens more often to me

130
Faction Halls / Re: [GK] Great Khans - cav clan
« on: March 12, 2013, 11:44:18 am »
See, I've been rolling with 10 weight mw arrows for 2 years now, I dont give a shit about weight :D

131
Suggestions Corner / Re: Cheating textures
« on: March 12, 2013, 11:39:04 am »
last time I checked we had a whole global unban forum dedicated to those dedicated men.

edit: maybe the irony of using dedicated twice wasnt obvious enough for shema, but so what

132
Suggestions Corner / Re: Cheating textures
« on: March 12, 2013, 12:45:06 am »
The hash check is performed on the files on your hdd, nothing stops anyone really dedicated from changing them after being placed in the ram (which should be even more easier since everyone disables "load textures on demand" - and yeah, ofc one could easily randomize the position of those files in the ram by using features in win 7/win 8)

But I guess whitelisting mods will be the best solution - for melee. shit wont happen with crpg, after all the modability of warband is what got us crpg in the first place.

133
Suggestions Corner / Re: Cheating textures
« on: March 11, 2013, 02:22:22 pm »
While we're at it:

http://forum.meleegaming.com/general-discussion/to-crush-your-enemies-see-them-driven-before-you/

Not as effective now that they changed the crop rotation map (by adding visible fences without collision meshes...I mean ffs guys)

134
cheap bastard

135
Thank you for accepting these in the game devs. Now we all may enjoy the variety of new items we got :)

My kebab-heavy investment portfolio finally payed off.

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