There was no tactics before. The only reason people stacked together was to survive.
Alot of people were just hiding inside the group of friends doing nothing. Trying to survive and leech off everyone else.
Cavalries and Archers both suffered hard from the bad exp/gold system - They got it a bit better when the range got increased though.
Yes, but it doesn't reward skill. The rewards are based solely on the team the autobalance put you on, not on how good you personally do. And then the punishments are completely random, nothing the player can do about them. And it does really feel like punishment to me when after having killed half the enemy team, all of my most expensive items break at the same time.
Don't get me wrong I like most of the things the patch changed and what its done to the gameplay (making it more skill based), but I really dislike the complete randomness of the reward. Losing 3k when I'm doing well and then gaining 3k when I'm sucking purely on the role of a dice? Its just ridiculous.
And the old system was not like that?
The team which won got 100% exp/gold(If you survived)
While the other team got like, 25%?
Only thing now when it comes to skills is;
If you are a good cavalry so can you actually do your job and flank the enemy alot, killing several of them.
Highering your chances to win. And then get loads of gold/exp.
If it was the old patch so would that cavalry guy mostly just get the gold/exp from his own kills. Since he was out of range.
And this would make him feel like he does not get rewarded by doing his stuff. And instead just camp in the middle like everyone else being useless.