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Game Balance Discussion / Re: Blatant rage about 2h facehugging uber power
« on: November 11, 2011, 03:52:06 pm »Well, by default the 1h, 2h and pole share the same sweetspot bounds.Isn't this determining the factor due to the stage of the animation during which the hit was detected (using anim_progress)? I was talking about the modification due to the distance to the hit relative to the length of the weapon (hilt vs. tip).(click to show/hide)
Could be split so 1h gets a less bitchy stab but that would need some work to get it done correctly. But cmp lazy and me too.