This map is intended to be a fast-paced siege map. The premise is an airship-to-airship battle.
The attacker's airships are chained to the bow of the defender's ship, with the spawns located in two different ships. Attackers must walk across boarding planks to reach the defender's vessel. Once there, they must fight their way down the length of the vessel to the rear of the defending ship. They must then ascend into the sterncastle where the defender's flag resides.
From attacking spawns to defender's flag is about a fifty second sprint, which is comparable to several other siege maps. The main difference is the absence of high walls, which could prove problematic to defenders. Because of this, this map will probably be further revised if balance issues present themselves. AI barriers have been erected around all ships to avoid horse-users from falling or jumping to their non-deaths. Jumping out on foot is still possible, however it is a long way down.
Available at
http://www.mbrepository.com/file.php?id=2621. I've emailed the NA Server Admin and hope to see it in use there soon.
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loginA view from one of the attacker's spawns.
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loginLooking up at the attacker's ships from the bow of the main vessel.
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loginLooking down the length of the defender's vessel from the sterncastle.
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loginAvoiding icebergs.