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Topics - SPQR

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Faction Halls / [CSA] The South Shall Rise Again
« on: October 13, 2011, 09:19:29 pm »
THE SOUTH SHALL RISE AGAIN
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Are you tired of being told what to do? Of having some jackass from USA clan trample you with his horse while calling "FREEDOM FOR EVERYMAN"?

Are you a cotton enthusiast?

If you answered yes to any of those questions then CSA may be the clan for you. A clan for TRUE patriots who understand that freedom, REAL freedom is about having choices. Like the choice of whether to import servants from other continents. Or to choose to sleep with your cousin and brew moonshine in the hills. Or to take your ball, and go home, if someone is being mean to you (sometimes known as succession). Choices the USA clan says are bad, and wrong.

Well there's an old southern saying goes:
Y'ALL CAN BLOW ME YANKEE SCUM, I DO WHAT I WANT

BANNER:
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NATIONAL BIRD:

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Koalas: steadfast supporters of dixie and the southern way of life

Diplomacy
WAR: USA Clan
ALLIED: Kotton Kulture Klub

Clan Tag:
CSA_

Member List:
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TEAMSPEAK INFO:
LLJK Teamspeak: ts.crpggoons.com

Defend your freedom from NORTHERN AGRESSION, Join the CSA today!

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This thread is about ideas to help make the average individual strategus player more important and engaged in the game. Currently, the only thing the vast majority of the populace experience in this game is sitting in a fief transferring all their earnings to the clan occasionally. Here are my proposals to fix that:


Bring Feudalism to Strategus
Feudalism, as you probably all know, was the enduring political/military structure during the Medieval ages. In this system, power was distributed down the ranks in a layered fashion, with each rank swearing fealty to those above them. The King or [Insert Title Here] was on top and below him were the land-owning Counts and Dukes who swore fealty to him. Below the Counts and Dukes were lesser land-owning nobles who in turn swore fealty to them. And below each of these were knights and assorted peasantry. Unlike today, the state itself did not have a monopoly on power. Each layer (besides the peasants) had their own private funds and usually their own private army. They were expected to pay tribute to their feudal lord, of course, but each person down the ranks still had the final say on where and what would happen with their army and funds.

In strategus, on the other hand, the current political setup is more like a total war economy. Every player sends all their resources  in to the clan to form the the biggest dick-swingest army possible. There are two problems with this: 1) Its not realistic at all and 2) It's not any fun for the vast majority of those in it.

So, how can we change the political structure of strategus and empower the common player?

Three changes that I will discuss in turn:
1) Re-arrange Clan ranks and privileges
2) Change fief ownership rules
3) Implement a new taxation system and nerf transferring



Change 1: Re-arranging clan ranks and privileges
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Change 2: Changing how fiefs are owned
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Change 3: Taxation and Transferring
(click to show/hide)

Conclusion:
I know many of you will not like this idea because it decreases the power of the central clan leadership, but that is exactly the point. This game should not be a select few running everything and everyone else sitting around twiddling their thumbs. Strategus needs to be balanced so that the average joe can affect the game and have fun doing so and that is what I've tried to do here.

The idea is to make the individual matter. Medieval drama was all about conflict between individuals as they vied against one another for power, thats what makes it interesting, and thats what strategus should be about.

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