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Topics - Izual

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Fellow gentlemen, I had some small idea today while reading a topic here about Helm's Deep. Why not adding the Helm's Deep map to siege servers of cRPG?

I installed the LoTR mod for Mount&Blade 1 the other day and played it, and there's this wonderful moment when you step into a peaceful Helm's Deep, at dawn or even at dusk, and patrol on its main wall and its gate. That was great.

Someone said NA servers had it in siege map cycle for a while, and it was quite balanced.

Furthermore, I'm not really a LoTR fan, but I think the map is kinda good looking and new things are always nice to test. If it sucks, it can be removed.

Who's with me? (If nobody is, let this thread dive into the abyss!)

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Closed Requests / [Ban] CrotteDeToffeeDansTaFigure
« on: May 02, 2012, 12:36:44 am »
Hi!

Today, on Eu_cRPG_2, this player tked me and some other persons (including my friends) several times, and totally on purpose (on spawn, or with no enemies around, etc). He used throwing axes to throw them in our faces. I also remember seeing him TK few days ago.

Also, his name means "Toffee Shit In Your Face" in french. That explains a lot, I guess.

I see no point in having this guy playing on any server anymore...

I was able to take a few screens. At first I didn't think about it but after several times I took some to be able to post this ban request. The screenshots are still fairly obvious.

http://i.imgur.com/JGyos.jpg
http://i.imgur.com/MPGqR.jpg

Thanks!

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Hey guys,

I wanted to ask everyone if you knew of a (semi-)public Mumble or TS for EU players.

Long story short, my friends and I are playing mostly EU_cRPG_2 (That's the siege server) and we are often bored not being able to talk to anyone - basically, not being able to teamplay with anyone. Sticking to large teams isn't really too entertaining either. We've the topics of a few of the teams we often meet (HRE, Grey, Nords, 22nd...) but none seems to be really using English to speak, but rather some polish/german/other languages. That's also why we didn't join any team yet.

So basically, we'd like to join a Mumble or TS to listen to, play with and talk to other players on the servers we play... If these exist at all.

Thanks for reading :D

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Hey.

So, I came up with two little ideas that could imo do really good for the game:

1) Auto-closing doors, and here I mean the small doors inside the castle, not the huge main doors. This way you can stop worrying about your teammates leaving the doors wide open: if someone opens it, it closes after one or two seconds.

2) Prevent defenders from opening the main castle doors. If they want to go outside, they can go by another way, and why the hell would they want to go outside anyway?

These two things would prevent defenders team from losing early due to betrayers or idiots. Imo it's just common sense to prevent a lamer to open the doors to the enemy.

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Suggestions Corner / Real sieges!
« on: September 26, 2011, 06:13:05 pm »
Howdee!

With around 30 hours played in Siege mode in cRPG (most common nick: Kaede_Nagawara), I'm still quite a beginner. However, I managed to see what siege mode was, what it was not, and what it should be (IMO). I'll explain how, just read below!

I. What Siege is:
Roughly, a short battle with an unidentified goal. Unidentified? Yes, because it's mostly a team deathmatch, and no one really cares about the flag. There is no goal such as "break inside the castle", because castle is already quite opened at the beginning of a round. Weak doors, low walls... Doors opened by anyone, anytime. If you ever played Siege cleverly, then you certainly noticed that defenders do not care too much about the flag. Teamplay (outside of fights) is almost nowhere. The only time in a Siege where you CAN have some teamplay is when you protect a teammate that is breaking a door. Outside of this particular situation, it is not needed.

II. What Siege should be (still IMO):
A long battle, with different steps clearly identified:
1) Battle on the walls: this is all about preventing the enemy from stepping on the wall and inside the city. Right now, this is a step that lasts maximum 30 seconds. In a siege, it should be way longer, right? I mean, right now it is not a step, just a, err, a detail. Entering the enemy castle it not a problem at all! Well, it should be a big problem, right?
2) Battle in the castle: When the enemy has stepped on the walls/broke the doors and you can't prevent him to come in the city, you struggle in the city itself to slow him down.
3) Battle near the flag: Last hope of the defenders, this last step is commonly known as "CAMP FLAAAAAAAAAAAG!!!!11". This is where you bravely hold your line in front of the enemy rushing through the city!

Right now, it's like this: Step 1 (if at all) is lasting 30 seconds, step 2 20 seconds, step 3 can be longer, but is not often. The rest of the time, a "siege" round is something between all these steps, with no attacks, push backs, retreats or anything, just... Hell, I spawned here, gotta kill the nearest enemy! Not only there are no real "steps" (one ladder on the wall and it's over for step 1), but what is instead is just indescribable.

I'd like Siege to be a long battle, with heroic actions, enemies counter-attacking and retreating, and unbreakable castles. How? Let's read further!

III. How can we do that?
So this is where the suggestions really come. These are small changes easily doable, I'm not suggesting a huge overhaul of the game!
a) Extend time for a round from ~5 minutes to ~15 minutes (or even 20, hell yeah! Depending on the castle, ofc.)
b) Reduce ladders health drastically. In every round there is a siege tower anyway. A successful ladder is a unseen ladder. (Or else, you're flooded with them).
c) Don't allow defenders to open the main castle doors.
d) Increase a bit main doors' health.
e) Increase time needed to open a door (not close it) a lot! It's not just a matter of opening it, these are protected doors damnit!
f) Increase time needed to open a door with the chain handle a lot!
g) If possible, change spawn points so that defenders first spawn on the walls, then when flag went down once, they spawn all around the city (and thus near the flag).
h) Reduce time needed to drop a ladder.

If we're granted all these things, we shall have a decent - and real - siege mode. Hurray!
For further reading, I found this interesting topic. I don't think, however, spawn delay should be modified.

Post-scriptum: sorry for my not-always-correct English. I'm not an English native!

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