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Topics - Golem

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91
General Discussion / Old/new 2h stab animation.
« on: December 13, 2015, 04:36:46 pm »
Unofficial poll something like a petition.

92
General / So about that alpha...
« on: December 13, 2015, 04:31:03 pm »
I can't play this shitty mod anymore, please give us The Alpha as soon as you can. Pretty please!

93
General Discussion / Global teamspeak
« on: December 11, 2015, 01:46:36 pm »
Since there isn't a real voicechat ingame, I thought it would be nice to have a global teamspeak. I can't afford it though.  :mrgreen:

94
General / Weapon variety
« on: December 10, 2015, 11:14:50 pm »
I am sure there will be ton of weapons to choose(to craft) from. Still I would love to see varietions of one type of weapon, even if only in size.

95
General / Shield animation
« on: December 06, 2015, 12:13:22 am »

96
General Off Topic / Euclideon
« on: December 03, 2015, 05:09:16 pm »

98
So I was wondering why Warband feels so quirky at times and I thought to myself, what would the game feel like if the combat was inverted. If you had to hold the button for the duration of the swing until it connected, as opposed to just clicking it.
Then I thought, wait a minute... you are a complete idiot, how would you hold your swings?!
But then I thought, what if WHAT IF(hold onto your hats gentleman) you could control your weapon, to some extent, all of the time. Here is how it would work. Brace...
(click to show/hide)
_________________________________________________________________________________________________________________

So the basic state is rest. If you push LMB it starts the attack animation. The attack animation can have 3 outcomes, after which the weapon return into rest mode. Firstly, the weapon connects with an object. Secondly, it completely lacks any barriers in its trajectory. Thirdly, the player iniates return to the resting mode, by pressing RMB, i.e. feinting. Think of it as brakes in a car. (Note: As the attack animation proceeds the weapon velocity progressively increases) If you drive a car at 300 mph and you turn while simultaneously stepping hard on the brake, you can expect some trouble. That's why the stumble wouldn't be as pronounced when performing thrusting attacks, obviously.

If coded in such a manner that it feels fluid and intuitive, this would be pretty neat way to handle combat, in my opinion.

100
General Discussion / SIEGE SUNDAY (EUdition)
« on: October 30, 2015, 09:39:55 am »
Since NA is doing a siege Saturday, I thought we could shift the balance to EU on the second day of the weekend.

101
EU (Official) / Europe
« on: October 24, 2015, 10:36:40 am »
Got banned for teamkilling Europe. He triggered me, though. How long will my detention be?

102
cRPG Technical problems / EXCEPTION_ACCESS_VIOLATION
« on: October 04, 2015, 03:16:47 pm »
Get this visitors can't see pics , please register or login
 whenever I try to select a team.
Can't find the "Logs" directory, either.

103
... and all the other things floating around out there / Gigantic
« on: October 03, 2015, 09:55:04 pm »
Couldn't find a thread.
www.gogigantic.com

MOBA

EDIT: Also I have a spare beta key!

104
The Chamber of Tears / Stab animation reversed
« on: October 02, 2015, 05:29:16 pm »
Is anyone else outraged about this?

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