So I've played crpg for a long while and I've had a very drastic decrease in activity lately, mostly because I'm finally growing up and actually have to attempt doing responsible shit now (just got out of the military - YES, it is harder than Defend The Virgin). Most of you know me as Auphilia. You either hate or love me, I know. There really is no middle ground. I've had some really loyal friends, and I've had some very determined enemies throughout my time here. I've lead countless clans to failure, and I'm proud of every single one of them. Regardless of whether or not you love me or hate me, I'm sure every one of you considers me odd/weird and I take that with great pride. I realize I'm fading away from the crpg life, and I feel like I owe it something. I've been accused of pretending to be a girl (a real girl) plenty of times, even though I never did that. Yes, I roleplayed "Auphilia of Krea" whoopty doo lol. I also roleplayed countless male characters that few people credit me with such as Ghost, Link of Hyrule, Wukong, Meathook, Count Dracula, Leonidas of Sparta, Blackbeard, and Rikkimaru (which was actually the first character I was going to retire - I respeced at 200k from 31 cuz fuck it). Anyways, I'm sure at one point or the other some of you must have been curious of what I looked like. Am I some scrawny nerdy looking guy who wants to catfish people? Am I some fat neckbeard? Or am I actually an attractive and gorgeous man who is worthy of roleplaying a female online? Today you get to find out.
AND WITHOUT FURTHER ADO, HERE IS QUEEN AUPHILIA OF KREA!
Founder of Krea, The Red Lotus, Hyrule, SAS, Kreywood, Kunoichi, The Josho Shogunate Alliance [feat. Red Lotus, Ninja, Kogado, & various ronin/ninja], admin on NA_Community_1, failed scene editor, Archdemon, The_White_Lotus, and finally loyal member of crpg (I've put in ~ 2000 hours into crpg).
100k to whoever posts a drag picture better than this (# of likes will determine the qualifiers, and ultimately I will choose the winner). Something tells me no one is gonna play though. I would give someone a +3 heirloom, but I'm keeping my babies. I also would have given a loompoint, but it was Desire_of_Chaos' birthday yesterday so I gave it to her! HAPPY BIRTHDAY DESIRE <3
Maybe you guys should all give me 100k instead? I'll put up offers.
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Some of you guys aren't even concerned about the drag, you are thinking "Oh my gawd, he is black?!?" I'm actually mixed. Sugar, spice, and everything nice. Bitch, I make girls get jealous.
I'm the guy you flirted with, argued with, followed loyally, trolled, got banned by, or committed seppuku to. <3
CONTESTS ENDS FRIDAY <- this smiley should be a :mrs.green:
Note: If this topic is moved to junk or spam or anywhere else, the entire contest is cancelled.
Where are you in strat? Having to sit through just 10 seconds of that video makes me want to hunt you down again.
Bring it to the streets if you want to get dirty, you heard? ARK ARK! Grrrrrrrrr!
I hit you with your own game, son! You a stray dog but I caught you! I'm ya masta now. It ain't about the mods wanna ban me. It ain't about the game can't stand me. It ain't about some punks tryna land me. I'm hustle dem Pokemons and get dat rare candy! WHAT?!?
1. Organized Retreat Team A try to don't let them go away. Team B try to retreat with their goods. Like impedimenta or so. Main thing - they can't just run without stuff. Slow movement of carts, peasants, the wounded men etc. Team A can destroy goods and kill refugees and others. Team A is always the Chaos. Team B is always Empire.
2. Crossing the Bridge Team A must cross bridge and go forward to the control point (beacon fire) by any cost. Team B must provide no enemies on their side
3. Rebellion Team A and Team B walking in capm, sity or village. Team A is loyalists, Team B is rebels. Broederbond works secretive and any member know only their leader. Nobody know who loyalist and who rebel. When Loyalists leader (Elder, Сommander of fortress, Governor etc. Depending from choosed map) come to the center of village and start making some declaration - Rebel leader make some mark or keyword and fight starts. Target of rebels - kill the Loyal Leader and defend Rebel leader. Target of loyals - defend Loyal Leader and kill Rebel leader. The main feature is you really don't know who will fight for you and who not before Rebel leader say keyword. After you can see enemies. Leaders can be played by peoples too.
4. Defend the village Attackers need to loot and burn village. Defenders try to defend key objects from destruction. Money in this mode getting more from looting stores than from killing enemies. In armory you can get some free equip, in treasury some money, in grocer you can restore some HP etc. There will be many objects in village to loot and defenders can choose what is more important to defend. They may try to defend all objects in the same time, but if attackers will choose one or two objects to attack by ignoring others - they will crush few defenders of any object. This was objects to loot. Also game target in destructing some key buildings. Loot objects must be destructed too, but if you make it too early it will be hard to play without support.
5. Train Wars The really big cart with treasures or a few of them SLOWLY moving from middle of the road. Road between two camps. In first camp Team A. In other camp Team B. When somebody from A near and nobody from B near the cart it moves to side A. And inversly. When near the cart two teams - it stands still. The main idea is to control cart so long to let it make their pass to your camp. Respawn after 5 sec in your camp if you die. It's something like tug of war.
6. Siege Classical siege. But more provincial. Not stone castle but fortified empire village with some destructable elements. Village with a lot of peasants inside and a handful of defenders(players). Attackers(players) who have additional marauder-bots spawning from many points must kill all inside. Not sure now, but maybe it will be not one charge but waves of attacks.
7. Necromancer's attack Players defending village and villagers from waves of skeletons coming from graveyard (near to village). Each next wave are stronger than previous. Players and villagers are barricaded in small area but can make some raids between waves to find some useful stuff. Final wave are strongest and leaded by necromancer.
8. Rescue the slaves We have chaos camp and empire's camp on different parts of map. Chaos have N prisoners who preparing to die into evil ritual to summon demon. Empire trying to rescue and lead away prisoners. Each chaos player can kill escaping prisoner or try to kill empire rescuer and lead prisoner back to the cage. Than more prisoners chaos have than faster ritual will completed. If chaos loose or kill all prisoners - empire win. If empire let chaos summon demon - chaos win.
9. Warp Wars Teams starts from the fortified camps located in different parts of the map. The main task - to collect the most number of warpstone's pieces that are scattered across the map, or vice versa this is one huge warpstone located in crater. By the way there is a time limit - something about 15 or 20 minutes. Players should bring a warpstone's shards in repository of camp as many as they can carry (from 1 piece to 5). Warpstone cause damage to health when character carrying it, and damage as heavy as many shards player carrying. If he dies, shards remain on the place of his death and lighting, so shards are visible and can be collected by other players.
There are NPC-traders in the camp presented alchemist, blacksmith, stableman and condottiere. Alternatively, it could be an only merchant in the camp, which will be presented to all the assorted goods. There are also several mines and farms that players can take to open access to more advanced things at the NPC in the camp.
Alchemist sells players healing potions and salves. Potion cure N health instantly. Salve cure full HP but for the N period of time. Each potion or salve takes one weapon slot. Blacksmith sells weapons and armor. Than more mines has been captured, then more advanced weapons and armor are available for sale. Stableman sells horses. Than more farms has been captured, then more rapid and agile horses are available for sale. Also, than more mines has been captured, then horses are more armored. Condottiere selling the services of mercenaries. Each player can hire units of various specializations (melee fighters, skirmishers, horsemen). Each type of mercenary claiming the number of captured mines and farms, so than more of these objects has been captured, then stronger mercenaries are available for hiring. Besides it's possible to make procedure of warpstone's collecting more difficult by adding skeletons' squads around of warstone. So than more team collected shards, than more waves will come to the camp. During game progress skeletons become stronger.
So this MP-challenge is some sort of tactics, RPG and slasher.
10. Ambush Road in da forest. Team A must pass through with their leader to the end of road. Leader are most strongest unit and he must survive. Team B can prepare ambush before Team A will go and can make some barricades cut some trees and put across road etc. Team A win when leader is arrive to the end of the road. Team B win when enemy leader is dead.
Read some of those game modes. These are some nice ideas.
Maybe we could have more game modes like those, instead of rugby [I'm gonna get flamed for this comment].
I'm not saying to out right steal the ideas, although I wouldn't mind , but these are just nice examples of creative thinking.
That's right! This guy is totally finished defeating gannondorf and shit, and is ready to kick some ass in cRPG. First thing is first; obtain a huge arsenal of super powerful weapons. I'm short on rupees so I'd prefer some of the lower upkeep items.
Let's see here...
Masterwork Broad Short SwordUPON OBTAINING THIS, I HIT PUBERTY...HARD! D: Masterpiece Knightly Heater Shield Champion Desert Horse (Epona!) --- GOT HER :3 Masterwork Tatar ArrowsGOT EM Masterwork BowGOT IT ;o Reinforced Green Tunic (If you have one, you should totally return it to its rightful owner; me!) Reinforced Leather Gloves
I might consider a Lordly Green Tunic Over Mail [Edit: GOT IT]...but I really want the Reinforced Green Tunic.
After my "visiting" Gerudo Valley, I have come across a few interesting items I could trade; Reinforced Worn Robe Staff Master's Staff (I like it though D:) WILLING TO ADD A LOT OF GOLD TO GET THE THINGIES I WANT!!!
22nd Special Air Service Roster: Cpt_Ghost_SAS Lt_Fox_SAS Sgt_Dozer_SAS Pvt_CherrioChap_SAS Pvt_Sticky_Rice_SAS Pvt_Wookie_SAS Pvt_Lollypopper_SAS Pvt_Mozart_SAS Pvt_Grinch_SAS
About us:
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The 22nd SAS regiment is a tactical stealth unit tasked to do one thing and one thing only; ghost mother fuckers. If you happen to see us before we see you, then god has mercy on your soul. You have the opportunity to turn the fuck around and get the fuck out of our way. A lot of our boys go into melee combat with a long dagger. Not because it is easy to use, but because we like to get close and personal with our kills. We look a man in the eye before we slide the cold steel into his gut. Of course, that doesn't happen very often, because no one gets close to us in the first god damn place! I'll give you fifty yards minimum distance before you get put down by one of our elite snipers. Our motto is simple; A. T. T. S. Always Take The Shot. If you are stupid enough to get between an SAS troop and his target, then for the sake of your team, let us pray the projectile goes through your dumb ass and out the other side to no-scope headshot the son'bitch we were aiming at. Who dares? We do.
Recruitment:
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We understand not everyone can handle the intense training of the SAS. That is why we are looking for the best of the best. The SAS demands each troop be disciplined in marksmanship, survivability, infiltration, close-quarters combat, and most importantly, following god damn orders. If you are lacking in any of these areas and you are not willing to learn, then get your happy ass the fuck out of my barracks! For everyone else, send me a lovely message with your age, level, generation, and why you are interested in becoming one of the meanest motherfuckers on this donkey blessed earth. If I accept your application, we will schedule an appointment where you will present yourself in uniform and stand at attention for inspection.
Uniform (Ghillie Suit): Pilgrim Hood - visitors can't see pics , please register or login
Rawhide Coat - visitors can't see pics , please register or login
Leather Gloves - visitors can't see pics , please register or login
Turkish Shoes - visitors can't see pics , please register or login
Armoury: visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login
Crossbow - Heavy Xbow - Arbalest - Bolts - Steel Bolts - Long Dagger - Mace
Awards & Decorations:
Victoria Cross George Cross Distinguished Service Order Conspicuous Gallantry Cross Royal Red Cross George Medal Military Medal visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login visitors can't see pics , please register or login
Queen's Gallantry Medal visitors can't see pics , please register or login
Victoria Cross - Awarded for the most conspicuous acts of valour and extreme devotion to duty in the face of the enemy. [Finishing a mission against seemingly unbeatable odds, alone.] George Cross - Awarded for acts of the greatest heroism or of the most conspicuous courage in circumstances of extreme danger. [Finishing a mission against seemingly unbeatable odds.] Distinguished Service Order - Awarded for distinguished services during active operations against the enemy. [High K/D on the losing team.] Conspicuous Gallantry Cross - Awarded for an act or acts of conspicuous gallantry during active operations against the enemy. [High K/D on the winning team.] Royal Red Cross - Awarded for exceptional services in military nursing. [Saving the lives of your fellow SAS on multiple occasions.] George Medal - Awarded for acts of great bravery. [Distinguished show of skill with a long dagger.] Military Medal - Awarded for acts of gallantry and devotion to duty under fire. [Distinguished show of skill in marksmanship.] Queen's Gallantry Medal - Awarded for exemplary acts of bravery. [Distinguished show of skill with any SAS authorized weapon.] *Awards and decorations can only be awarded by officers.