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Topics - Zildjan

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16
Beginner's Help and Guides / Archery repair
« on: September 25, 2012, 06:16:41 am »
Is it just me are does archery  equipment need repairing more than normal objects?  This is my first archery gen and I'm wearing roughly the same amount of gold I did with my shielder build.  But I made money with that build and I'm draining money now wearing peasant armor and using a horn bow.  Honestly I could be wearing plate and lose the same when all my arrows and my bow breaks every other round.  Is there a game mechanic that makes bows and arrows require more repairing or is this just me?  Just curious...

17
Buy / NEED A LOOMPOINT
« on: September 10, 2012, 06:11:11 pm »
+1 swiss halbert or +1 arming sword WITH 140k for a loompoint.

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http://c-rpg.net/index.php?page=marketplacebooth&merchant=Fallen_Zildjian

Currently have:
+1 swiss halbert for 330k

2 heirloom points

offering both loompoints AND the +1 halbert for +3 mail gauntlets or wisbys

PM me for other options

19
Sell/Trade / +3 heavy kuyak +25k for lighter armor
« on: September 05, 2012, 01:06:50 am »
want a lighter armor.  Byrnja or Byrnie or something around there.    Byrnja and Byrnie trade are up.  PM me for other

20
Buy / Need a loompoint
« on: August 28, 2012, 05:40:58 pm »
Offering +1 long espada and 120k for it

21
Sell/Trade / +1 long espada
« on: August 28, 2012, 05:40:19 pm »
Trading WITH 120k for a loompoint

OR

selling for 360k

Both deals on market. 

22
Sell/Trade / Selling +3 Long War Axe 1.2 mil or trade
« on: August 24, 2012, 07:48:24 am »
on market for 1.2 mil or PM me with trade options

23
Buy / buying loompoint 455k - best deal on market
« on: August 21, 2012, 04:14:22 am »
deal's up

24
Sell/Trade / selling +1 armor for cheap
« on: August 13, 2012, 09:59:37 pm »
On market for 316k

OR

traded with 160k for a loom point.  (pretty sweet deal)

Both on market

25
Sell/Trade / loom point 520k on market
« on: August 12, 2012, 07:57:55 am »
cheapest on market atm

26
Buy / Need a loom point
« on: August 10, 2012, 06:06:58 pm »
offering 160k and +1 Katafraktoi armor for it.  Deal's up.  highest gold + +1 item deal on market atm

27
Sell/Trade / +1 long espada and 125k for loom point
« on: August 06, 2012, 06:03:56 pm »
Pretty damn good deal i think.  Already on market.  PM me and I'll consider other trade offers.

28
currently up for auction

29
I know there are ideas similar to this flying around but to my knowledge this hasn't been brought up before. (sorry if it has)

My suggestion would be to place SMALL AI bandit lairs and raiding bands all over the map.  Not large enough to be a threat to most players but maybe raiding armies ranging anywhere from 10-50 units, and bandit lairs ranging from 50-100 units, both with light armor and weapons.  The hope behind this would be to give players, especially new players, something to do other than camp in a town and grind out gear and gold for months without ever doing anything fun.  Defeating these armies would get you their equipment/some gold.  The payout should be a little more than what you could make trading in order to offset your losses in the battle and the risks of losing the battle or being attacked by other players when you leave your safe little town.

Basically I think this will help new players be interested when first starting the game.  Currently, if you want to enjoy strat you have to first spend allot of time crafting and trading in order to make enough money to field an army capable of raiding other players.  Either that or you join a clan who'll have you craft goods for them in a Sargothian sweat shop and never see the light of day.

As an added bonus, this would make for more 49v49 type strat battles for mercenaries to sign up for AND it would put more active, armed, players on the map who would otherwise be hiding in a town,  making game play more exciting for everyone. 

This really shouldn't be difficult to implement.  As a first step, the immobile bandit lairs could be easily added to the map as the mechanics for this are already set in the AI controlled towns

Thoughts?  Vote above

30
Strategus Issues / Can't attack people with 0 troops
« on: July 11, 2012, 05:33:53 pm »
Sorry if this is answered somewhere else but if so I couldn't find it...

A couple times now I've tried to attack someone with 0 troops and some meager  2-3 crates, not much I know buy hey a guy's gotta feed his family somehow.  Anyway, when I catch the person, instead of starting a battle, my character just stops and my prey continues moving away.  I thought, attacking a fellow with 0 troops, they get 1 troop assigned to them and the battle is scheduled.  Is there some rule that a person with 0 troops must have a minimum number of crates to be attacked? 

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