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Messages - Kharn

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1
Thats all there is. Major improvement.

2
General Discussion / Re: Project A(si)nus
« on: March 12, 2012, 01:56:17 am »
You are missing a picture of a red pill and a blue pill next to each of the options.

3
General Discussion / Re: Korgoth's Retextures
« on: March 12, 2012, 01:47:32 am »
WTB:

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(click to show/hide)

4
General Discussion / Re: If I ever hit 35 someday this will be my build.
« on: February 22, 2012, 04:45:35 am »
If I remember correctly this is Kharns Build before they reset everyone to low level. (letting everyone keep their heirlooms but fucking anyone who didn't retire)

Kharn
Kills 6220  <-- All but 11 of these are throwing
Deaths 2937

Level 38

Strength: 30
Agility: 18
Hit points: 77
Skills to attributes: 10
Ironflesh: 6
Power Strike: 0
Shield: 6
Athletics: 0
Riding: 1
Horse Archery: 0
Power Draw: 0
Power Throw: 10
Weapon Master: 6
One Handed: 1
Two Handed: 1
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 181

Sarranid Veiled Helmet
Black Armor
Mail Gauntlets
Black leggings
12 Jarids
Heavy Board Shield

------------
I oneshot anyone wearing less than plate and only heirloomed plate/black armor could survive 2 jarids.
And after 6 thousand throwing kills I was damn good at aiming.

http://www.youtube.com/watch?v=xsm3dSqKDN4

*looks reminiscent for a while then wipes away a tear*

5
Game Balance Discussion / Re: Long spears aka pikes
« on: February 21, 2012, 04:27:45 am »
wrong. Just the timeframe to cancel the attack is much shorter.

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6
Events & Tournaments / Re: 5K Lottery
« on: February 18, 2012, 10:23:20 pm »
Dravic, can you please also do the same thing but for one person?

I want to give you 5 grand for a 1/110 chance of getting 500 grand from you. (cost to buy an heirloom)

#random.org

7
General Discussion / Re: Players you dislike/think are bellends
« on: February 18, 2012, 07:13:02 am »
Does anyone remember Fedor?

8
Realism Discussion / Re: Magic
« on: February 18, 2012, 07:09:37 am »
I am happy with my bard....

My one string harp doesnt get any kills, but it gives my team mates a +5 to hit.

(click to show/hide)

9
General Discussion / Re: Mount&Blade2 Alpha footage
« on: February 18, 2012, 07:03:31 am »
Well I watched a video on steam of a developer of the game saying he is working on mount and blade 2.

It appears this is the only thing ever mentioned by taleworlds to date. His 6 words have 70+ page forum spams at taleworlds and gamer blogs freaking out.

I am holding out on shitting myself until I hear it is Multiplayer.

10
General Discussion / Re: Players you dislike/think are bellends
« on: February 18, 2012, 06:35:15 am »
I'm trying to help this thread get actual names, I cant think of any names except....

What happened to hating on Miley?

I mean I dont...i just remember people bitching a lot months ago.

Lets get a Playa Hater's Ball going here!
http://www.comedycentral.com/videos/index.jhtml?videoId=24419

11
General Discussion / Re: Korgoth's Retextures
« on: February 18, 2012, 03:02:54 am »
You should take CRPG gold in exchange for retexures of specific items.   *grin*

12
Game Balance Discussion / Re: Long spears aka pikes
« on: February 18, 2012, 02:47:11 am »
Perhaps I am using the word feint incorrectly.

It prevents you from canceling a started swing.

From the patch notes:
Quote
Added "unbalanced" flag to heavy two-handed weapons, which gives them a brief delay to switch to defense, once an attack has been started.

13
General Discussion / Re: I enjoyed older versions of crpg
« on: February 18, 2012, 02:43:15 am »
cRPG used to be every 4 levels was twice as much total exp to get as the last 4 levels with no cap. (someone 4 levels higher than you had played twice as long as you)
The problem was people got a little TOO high level like level 45.  I think the proper solution would be to slow leveling down to double the play time = 2 more levels after level 30.

The best armor in the game took months to save up for. The problem is everyone with enough time would end up in plate.
I think the proper solution to this is to limit the rate at which each item "spawns" on the Market place and make the price vary inversely proportional to the current supply on the marketplace.
This way it is impossible for more than a small percentage of people to have high end stuff.
Though, kudos to the repair cost idea...i at least think that was at least a decent idea...you dont own your gear you rent it...

And like Rumblood said, I love the idea of Bosses on the battlefield...the rare player that is level 40+ that take so many people to kill.... It spices up the game, and autobalance takes care of the rest.
(I remember seeing autobalance put goretooth and 2 peasants vs 18 people....it was a traditional video game moment...)

PS: goretooth won mainly because people were too scared to fight him, they just made a circle around him and all scattered like fishes each time he got close...if we would have suicide mobbed him we would have won :-(

14
General Discussion / Re: I enjoyed older versions of crpg
« on: February 17, 2012, 03:54:17 am »
Here is a post of mine from a while back. Though I can say I think Devs stopped making large changes for a while now.

Every patch moves CRPG closer to native.

More and more people are the same level
More and more people have closer wpfs
More and more people have similar armor rating
More and more people don't have to work to make it to level 30
More and more people get their heirlooms gimped to the point they are only a slight bonus

Each time we move closer to the day when hard work and dedication mean nothing.

15
General Discussion / Re: Loompoint Price
« on: February 17, 2012, 01:34:33 am »
Money is worth less because of rageball.

Rageball is the place where we can now all go nearly naked with no regrets.

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