If I was going to go for a 1h shielder/thrower I'd do this:
Strength: 21
Agility: 18
Hit points: 56
Skills to attributes: 6
Power Strike: 7
Shield: 6
Athletics: 6
Power Throw: 4
Weapon Master: 3
One Handed: 100
Throwing: 103
HP might be a little low, but you're a shielder, you don't rely on your hps, you use your shield.
Power throw - WPF
0 - 0
1 - 14
2 - 28
3 - 42
4 - 56
5 - 70
6 - 84
7 - 98
8 - 112
9 - 126
10 - 140
AFAIK.
Quoting Polobow here.
Armor weight
Armor weight modified proficiency = base proficiency * (1 - 0.01 * effective armor weight)
Effective armor weight = 3*head armor weight + body armor weight + leg armor weight + 2*hand armor weight - 7
(Source: WaltF4)
This means that every point of armor weight with helmet weight multiplied by 3 and glove weight multiplied by 2 over 7 reduces your wpf by 1%. Or the same put other way, any effective armor weight from the above equation reduces your wpf 1% per 1 point. So 130 wpf with 8 effective armor weight is actually 0.99 * 130 = 128.7 wpf
From Game Mechanic Mega-Thread.